func_rot_button with 'Starts locked' spawn flag not working on map spawn. #401
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Since CRotButton::Spawn does not call it's base class spawn method, the spawnflag SF_BUTTON_LOCKED condition is never verified.
Once we add the missing conditional statement, the button starts locked, and remains unusable until InputUnlock is called:
Map makers can still overcome this issue by calling Lock on map spawn, but I would recommend fixing instead this problem by adding the modified code provided in this pull request.