Fix for swept box rays that were never really working properly with OBBs. (IntersectRayWithOBB) #590
+10
−10
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IntersectRayWithOBB has a bug where it would somehow ignore angle information inside the matrix.
Why? I don't know. Maybe some developers not wanting to use VectorTransform somehow ? (or overworked)
This is probably present in all Source games (including Source 2) if it hasn't been fixed yet. (?)
This fixes some edge cases where for example a game mod wants to have thicker bullets or other stuff that I'm not aware of (I discovered it by accident by working on the engine).