This repository serves as a database for files to use with the ImHex Hex Editor. It currently contains
- Patterns - Binary Format definitions for the Pattern Language
- Pattern Libraries - Libraries that make using the Pattern Language easier
- Magic Files - Custom magic file definitions for the use with libmagic
- Encodings - Custom encodings in the .tbl format
- Data Processor Nodes - Custom nodes made for ImHex's Data Processor
- Themes - Custom themes for ImHex
- Constants - Constants definition files
- Scripts - Various scripts to generate code or automate some tasks
- Yara - Custom Yara rules
Most files in this repository have been submitted by the community. Please feel free to open a PR on your own and add files to it! Everything will immediately show up in ImHex's Content Store and gets bundled with the next release of ImHex.
Name | MIME | Path | Description |
---|---|---|---|
3DS | patterns/3ds.hexpat |
Autodesk 3DS Max Model file | |
7Z | patterns/7z.hexpat |
7z File Format | |
ADTS | patterns/adts.hexpat |
ADTS/AAC audio files | |
AFE2 | patterns/afe2.hexpat |
Nintendo Switch Atmosphère CFW Fatal Error log | |
ANI | application/x-navi-animation |
patterns/ani.hexpat |
Windows Animated Cursor file |
AR | application/x-archive |
patterns/ar.hexpat |
Static library archive files |
ARC | [patterns/arc.hexpat (patterns/arc.hexpat) |
Minecraft Legacy Console Edition ARC files | |
ARIA2 | patterns/aria2.hexpat |
ARIA2 Download Manager Control files | |
ARM VTOR | patterns/arm_cm_vtor.hexpat |
ARM Cortex M Vector Table Layout | |
Bastion | patterns/bastion/* |
Various Bastion files | |
Bencode | application/x-bittorrent |
patterns/bencode.hexpat |
Bencode encoding, used by Torrent files |
Prusa BGCODE | patterns/bgcode.hexpat |
PrusaSlicer Binary G-Code files | |
BLEND | patterns/blend.hexpat |
Blender Project file | |
BMP | image/bmp |
patterns/bmp.hexpat |
OS2/Windows Bitmap files |
BIN | patterns/selinux.hexpat |
SE Linux modules | |
BINKA | patterns/binka.hexpat |
RAD Game Tools Bink Audio (BINKA) files | |
BSON | application/bson |
patterns/bson.hexpat |
BSON (Binary JSON) format |
bplist | patterns/bplist.hexpat |
Apple's binary property list format (bplist) | |
BSP | patterns/bsp_goldsrc.hexpat |
GoldSrc engine maps format (used in Half-Life 1) | |
CCHVA | patterns/cchva.hexpat |
Command and Conquer Voxel Animation | |
CCVXL | patterns/ccvxl.hexpat |
Command and Conquer Voxel Model | |
CCPAL | patterns/ccpal.hexpat |
Command and Conquer Voxel Palette | |
CDA | patterns/cda.hexpat |
Compact Disc Audio track | |
CHM | patterns/chm.hexpat |
Windows HtmlHelp Data (ITSF / CHM) | |
COFF | application/x-coff |
patterns/coff.hexpat |
Common Object File Format (COFF) executable |
CPIO | application/x-cpio |
patterns/cpio.hexpat |
Old Binary CPIO Format |
CrashLvl | patterns/Crashlvl.hexpat |
Crash Bandicoot - Back in Time (fan game) User created level format | |
DDS | image/vnd-ms.dds |
patterns/dds.hexpat |
DirectDraw Surface |
DEX | patterns/dex.hexpat |
Dalvik EXecutable Format | |
DICOM | application/dicom |
patterns/dicom.hexpat |
DICOM image format |
DMG | patterns/dmg.hexpat |
Apple Disk Image Trailer (DMG) | |
DS_Store | patterns/dsstore.hexpat |
.DS_Store file format | |
DTA | patterns/max_v104.hexpat |
Mechanized Assault and Exploration v1.04 (strategy game) save file format | |
DTED | patterns/dted.hexpat |
Digital Terrain Elevation Data (DTED) | |
ELF | application/x-executable |
patterns/elf.hexpat |
ELF header in elf binaries |
EVTX | patterns/evtx.hexpat |
MS Windows Vista Event Log | |
EXT4 | patterns/ext4.hexpat |
Ext4 filesystem | |
FAS | patterns/fas_oskasoftware.hexpat patterns/fas_oskasoftware_old.hexpat (Old versions of Oska DeskMate) |
Oska Software DeskMates FAS (Frames and Sequences) file | |
FBX | patterns/fbx.hexpat |
Kaydara FBX Binary | |
FDT | patterns/fdt.hexpat |
Flat Linux Device Tree blob | |
FFX | patterns/ffx/* |
Various Final Fantasy X files | |
File System | patterns/fs.hexpat |
Drive File System | |
FLAC | audio/flac |
patterns/flac.hexpat |
Free Lossless Audio Codec, FLAC Audio Format |
Flipper Zero Settings | patterns/flipper_settings.hexpat |
Flipper Zero Settings Files | |
GB | application/x-gameboy-rom |
patterns/gb.hexpat |
Game Boy ROM |
GBA | application/x-gameboy-advance-rom |
patterns/gba.hexpat |
Game Boy Advance ROM header |
GGUF | patterns/gguf.hexpat |
GGML Inference Models | |
GIF | image/gif |
patterns/gif.hexpat |
GIF image files |
GLTF | model/gltf-binary |
patterns/gltf.hexpat |
GL Transmission Format binary 3D model file |
GZIP | application/gzip |
patterns/gzip.hexpat |
GZip compressed data format |
Halo Tag | patterns/hinf_tag.hexpat |
Halo Infinite Tag Files | |
Halo Module | patterns/hinf_module.hexpat |
Halo Infinite Module Archive Files | |
Halo HavokScript | patterns/hinf_luas.hexpat |
Halo Infinite HavokScript 5.1 Bytecode | |
HSDT | patterns/hsdt.hexpat |
HiSilicon device-tree table images | |
ICO | patterns/ico.hexpat |
Icon (.ico) or Cursor (.cur) files | |
ID3 | audio/mpeg |
patterns/id3.hexpat |
ID3 tags in MP3 files |
Intel HEX | patterns/intel_hex.hexpat |
Intel hexadecimal object file format definition | |
IP | patterns/ip.hexpat |
Ethernet II Frames (IP Packets) | |
IPS | patterns/ips.hexpat |
IPS (International Patching System) files | |
ISO | patterns/iso.hexpat |
ISO 9660 file system | |
Java Class | application/x-java-applet |
patterns/java_class.hexpat |
Java Class files |
JPEG | image/jpeg |
patterns/jpeg.hexpat |
JPEG Image Format |
LOC | patterns/loc.hexpat |
Minecraft Legacy Console Edition Language file | |
Lua 5.1 | patterns/lua51.hexpat |
Lua 5.1 bytecode | |
Lua 5.2 | patterns/lua52.hexpat |
Lua 5.2 bytecode | |
Lua 5.3 | patterns/lua53.hexpat |
Lua 5.3 bytecode | |
Lua 5.4 | patterns/lua54.hexpat |
Lua 5.4 bytecode | |
LCE Savefile | patterns/lcesave.hexpat |
Minecraft Legacy Console Edition save file | |
LZNT1 | patterns/lznt1.hexpat |
LZNT1 compressed data format | |
Mach-O | application/x-mach-binary |
patterns/macho.hexpat |
Mach-O executable |
MIDI | audio/midi |
patterns/midi.hexpat |
MIDI header, event fields provided |
MiniDump | application/x-dmp |
patterns/minidump.hexpat |
Windows MiniDump files |
mp4 | video/mp4 |
patterns/mp4.hexpat |
MPEG-4 Part 14 digital multimedia container format |
msgpack | application/x-msgpack |
patterns/msgpack.hexpat |
MessagePack binary serialization format |
MSSCMP | patterns/msscmp.hexpat |
Miles Sound System Compressed Archive | |
NACP | patterns/nacp.hexpat |
Nintendo Switch NACP files | |
NBT | patterns/nbt.hexpat |
Minecraft NBT format | |
NE | patterns/ne.hexpat |
NE header and Standard NE fields | |
nes | patterns/nes.hexpat |
.nes file format | |
NotepadCache | patterns/notepad-cache.hexpat |
Windows Notepad Cache | |
NotepadWindowState | patterns/notepadwindowstate.hexpat |
Windows 11 Notepad - Window State .bin file | |
NRO | patterns/nro.hexpat |
Nintendo Switch NRO files | |
NTAG | patterns/ntag.hexpat |
NTAG213/NTAG215/NTAG216, NFC Forum Type 2 Tag compliant IC | |
OGG | audio/ogg |
patterns/ogg.hexpat |
OGG Audio format |
PAK | patterns/xgspak.hexpat |
Exient XGS Engine Pak files | |
PCAP | application/vnd.tcpdump.pcap |
patterns/pcap.hexpat |
pcap header and packets |
PCK | patterns/pck.hexpat |
Minecraft Legacy Console Edition .pck file | |
PCX | application/x-pcx |
patterns/pcx.hexpat |
PCX Image format |
PE | application/x-dosexec application/x-msdownload |
patterns/pe.hexpat |
PE header, COFF header, Standard COFF fields and Windows Specific fields |
PP | patterns/selinuxpp.hexpat |
SE Linux package | |
PFS0 | patterns/pfs0.hexpat |
Nintendo Switch PFS0 archive (NSP files) | |
PIF | image/pif |
patterns/pif.hexpat |
PIF Image Format |
PKM | patterns/pkm.hexpat |
PKM texture format | |
PNG | image/png |
patterns/png.hexpat |
PNG image files |
PRODINFO | patterns/prodinfo.hexpat |
Nintendo Switch PRODINFO | |
Protobuf | patterns/protobuf.hexpat |
Google Protobuf encoding | |
psafe3 | patterns/psafe3.hexpat |
Password Safe V3 | |
PyInstaller | patterns/pyinstaller.hexpat |
PyInstaller binray files | |
PYC | patterns/pyc.hexpat |
Python bytecode files | |
QBCL | patterns/qbcl.hexpat |
Qubicle voxel scene project file | |
QOI | image/qoi |
patterns/qoi.hexpat |
QOI image files |
quantized-mesh | patterns/quantized-mesh.hexpat |
Cesium quantized-mesh terrain | |
RAS | image/x-sun-raster |
patterns/ras.hexpat |
RAS image files |
ReFS | patterns/refs.hexpat |
Microsoft Resilient File System | |
RGBDS | patterns/rgbds.hexpat |
RGBDS object file format | |
Shell Link | application/x-ms-shortcut |
patterns/lnk.hexpat |
Windows Shell Link file format |
shp | patterns/shp.hexpat |
ESRI shape file | |
shx | patterns/shx.hexpat |
ESRI index file | |
SPIRV | patterns/spirv.hexpat |
SPIR-V header and instructions | |
STL | model/stl |
patterns/stl.hexpat |
STL 3D Model format |
StuffItV5 | application/x-stuffit |
patterns/sit5.hexpat |
StuffIt V5 archive |
SWF | patterns/swf.hexpat |
Shockwave Flash file format | |
TAR | application/x-tar |
patterns/tar.hexpat |
Tar file format |
TES | patterns/wintec_tes.hexpat |
Wintec TES GPS log | |
TIFF | image/tiff |
patterns/tiff.hexpat |
Tag Image File Format |
TGA | image/tga |
patterns/tga.hexpat |
Truevision TGA/TARGA image |
TTF | font/ttf , font/otf |
patterns/ttf.hexpat |
TrueType and OpenType font format |
Ubiquiti | patterns/ubiquiti.hexpat |
Ubiquiti Firmware (update) image | |
UEFI | patterns/uefi.hexpat ` |
UEFI structs for parsing efivars | |
UEFI Boot Entry | patterns/uefi_boot_entry.hexpat |
UEFI Boot Entry (Load option) | |
UF2 | patterns/uf2.hexpat |
USB Flashing Format | |
VBMeta | patterns/vbmeta.hexpat |
Android VBMeta image | |
VDF | patterns/vdf.hexpat |
Binary Value Data Format (.vdf) files | |
VGM | patterns/vgm.hexpat |
VGM (Video Game Music) sound log | |
VHDX | patterns/vhdx.hexpat |
Microsoft Hyper-V Virtual Hard Disk format | |
WAV | audio/x-wav |
patterns/wav.hexpat |
RIFF header, WAVE header, PCM header |
WAS | patterns\was_oskasoftware.hexpat |
Oska Software DeskMates WAS/WA3 (WAVE/MP3 Set) file | |
WAD | patterns/wad.hexpat |
DOOM WAD Archive | |
WebP | image/webp |
patterns/webp.hexpat |
Google WebP image |
XBEH | audio/x-xbox-executable |
patterns/xbeh.hexpat |
Xbox executable |
XCI | patterns/xci.hexpat |
Nintendo Switch XCI cartridge ROM | |
XGT | patterns/xgt.hexpat |
Exient XGS Engine Texture | |
Xilinx BIT | patterns/xilinx_bit.hexpat |
Xilinx FPGA Bitstreams | |
Xilinx Bootgen | patterns/xilinx_bootgen.hexpat |
Xilinx ZynqMP Boot Images | |
ZIP | application/zip |
patterns/zip.hexpat |
End of Central Directory Header, Central Directory File Headers |
ZLIB | application/zlib |
patterns/zlib.hexpat |
ZLIB compressed data format |
ZSTD | application/zstd |
patterns/zstd.hexpat |
Zstandard compressed data format |
Name | Path | Description |
---|---|---|
svd2pat | scripts/svd2pat.py |
Converts a ARM .svd register MMIO definition file into a pattern |
csv2tbl | scripts/csv2tbl.py |
Converts a 010 editor CSV encoding file into a table file |
Name | Path | Description |
---|---|---|
libhex | includes/hex/* |
Functions to interact with ImHex |
libstd | includes/std/* |
Pattern Language Standard Library |
libtype | includes/type/* |
Various custom types with special formatters |
Name | Path | Description |
---|---|---|
Official Rules | yara/official_rules/* |
Official Yara rules repository |
Name | Path | Description |
---|---|---|
Nintendo Switch | magic/nintendo_switch_magic |
Identifies common file types used on the Nintendo Switch |
Portable Executable | magic/portable_executable_magic |
Identifies PE files used on Windows |
Name | Path | Description |
---|---|---|
CRC-16 | constants/crc16.json |
Constants associated with CRC-16 operations |
CRC-32 | constants/crc32.json |
Constants associated with CRC-32 operations |
HTTP-Codes | constants/http_status.json |
HTTP Status code values |
Linux Error Codes | constants/linux_errors.json |
Values of Linux error results |
Name | Path | Description |
---|---|---|
Arabic ISO | encodings/arabic_iso.tbl |
Arabic ISO encoding |
Arabic Windows | encodings/arabic_windows.tbl |
Arabic Windows encoding |
ASCII | encodings/ascii.tbl |
Regular ASCII encoding |
ASCII+ANSI | encodings/ascii_ansi.tbl |
Extended ASCII encoding |
ASCII+OEM | encodings/ascii_oem.tbl |
ASCII encoding with Windows OEM characters |
Baltic ISO | encodings/baltic_iso.tbl |
Baltic ISO encoding |
Baltic Windows | encodings/baltic_windows.tbl |
Baltic Windows encoding |
Big5 (Traditional Chinese) | encodings/big5.tbl |
Big5 encoding for Traditional Chinese |
Cyrillic ISO | encodings/cyrillic_iso.tbl |
Cyrillic ISO encoding |
Cyrillic Windows | encodings/cyrillic_windows.tbl |
Cyrillic Windows encoding |
Cyrillic KOI8-R | encodings/cyrillic_koi8_r.tbl |
Cyrillic KOI8-R encoding (Russian Characters) |
Cyrillic KOI8-U | encodings/cyrillic_koi8_u.tbl |
Cyrillic KOI8-U encoding (Ukranian Characters) |
Eastern Europe ISO | encodings/eastern_europe_iso.tbl |
Eastern Europe ISO encoding |
Eastern Europe Windows | encodings/eastern_europe_windows.tbl |
Eastern Europe Windows encoding |
EBCDIC | encodings/ebcdic.tbl |
Extended Binary Coded Decimal Interchange Code, developed by IBM for their Main Frames |
EUC-JP | encodings/euc_jp.tbl |
EUC-JP encoding with NEC special and IBM extended characters |
EUC-KR | encodings/euc_kr.tbl |
EUC-KR encoding |
Greek ISO | encodings/greek_iso.tbl |
Greek ISO encoding |
Greek Windows | encodings/greek_windows.tbl |
Greek Windows encoding |
Hebrew ISO | encodings/hebrew_iso.tbl |
Hebrew ISO encoding |
Hebrew Windows | encodings/hebrew_windows.tbl |
Hebrew Windows encoding |
ISO/IEC 646 | encodings/iso_646.tbl |
ISO/IEC 646 encoding, an older version of ASCII |
ISO/IEC 6937 | encodings/iso_6937.tbl |
ISO/IEC 6937 encoding, an extension of ASCII containing additional character |
JIS 0201 | encodings/jis_x_0201.tbl |
JIS X 0201 encoding in UTF-8 |
JIS X 0211 | encodings/jis_x_0211.tbl |
JIS X 0211 encoding in UTF-8 |
JIS 0213 | encodings/jis_x_0213.tbl |
JIS X 0213 encoding in UTF-8 |
Macintosh | encodings/macintosh.tbl |
Macintosh character encoding used by the Kermit protocol |
Pokémon (English, Generation 1) | encodings/pokegen1_en.tbl |
Character encoding used by the English generation 1 Pokémon games |
Pokémon (English, Generation 3) | encodings/pokegen3_en.tbl |
Character encoding used by the English generation 3 Pokémon games |
Shift-JIS UTF-8 | encodings/shiftjis.tbl |
Shift-JIS encoding in UTF-8 |
Thai | encodings/thai.tbl |
Thai character encoding |
Turkish ISO | encodings/turkish_iso.tbl |
Turkish ISO encoding |
Turkish Windows | encodings/turkish_windows.tbl |
Turkish Windows encoding |
UTF-8 | encodings/utf8.tbl |
UTF-8 encoding |
Vietnamese | encodings/vietnamese.tbl |
Vietnamese character encoding |
Name | Path | Description |
---|---|---|
Caesar Cipher | nodes/caesar.hexnode |
Simple adjustable per-byte Caecar Cipher (ROT) |
XOR Cipher | nodes/xor.hexnode |
XORs a input with a repeating XOR pad |
Name | Path | Description |
---|---|---|
Visual Studio Dark | themes/vs_dark.json |
Theme similar to Visual Studio's Dark theme |
Solarized Dark | themes/solarized_dark.json |
Solarized Dark Theme |
Catppuccin Latte | themes/catppuccin-latte.json |
Catppuccin Latte Flavor (Light Theme) |
Catppuccin Frappe | themes/catppuccin-frappe.json |
Catppuccin Frappe Flavor (Dark Theme) |
Catppuccin Macchiato | themes/catppuccin-macchiato.json |
Catppuccin Macchiato Flavor (Dark Theme) |
Catppuccin Mocha | themes/catppuccin-mocha.json |
Catppuccin Mocha Flavor (Dark Theme) |