Releases: XRTK/com.xrtk.lumin
XRTK.Lumin 0.2.10
Release Notes
Import via Unity Package Manager (upm)
In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk
Once the registry has been added, you can search for each platform in the UPM Package Manager window
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
- Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Changes:
- d4559a0 updated core package for release
- 639b55e bumped version to 0.2.10
- 226c7e3 added lumin spatial mesh observer profile (#114)
- d645ac2 Update release package
- d71454c updated breaking changes for string extension fixes (#112)
- 54ee23c updated assembly info
- 9d471a4 Adding compiler definitions for platforms (#111)
- 7ae0162 bumped version to 0.2.8
- 292f869 cleaned up build info logs (#109)
- 7e73c1a update core package to 0.2.14
See More
- 90c369a Dev/updated platform definition (#104)
- 2f9584c updated package dependencies
- 7c0cb13 Updated Spatial Awareness LuminSpatialMeshObserver (#105)
- e22c0d2 bumped package version to 0.2.5
- e5379d3 removed package min unity relase rule
- b5a6aa2 bumped package dependencies
- 9bc50f7 updated editor to 2019.4.23.f1
- ad09bbd updated package dependencies
- 40283de Clean up dead assembly references
- e20fcdf removed unused github templates
- 290154c updated project with latest xrtk policies (#102)
- 549f37a updated package info
- de9bcef fixed package reference
- 07406a9 Dev/remove core system accessors (#100)
- aeb4d2b Implement grip threshold profile setting (#98)
- 5ff9244 Fix editor utilities namespace (#96)
- d935f19 updated package info
- 77bbd0b updated project to 2019.4.17f1 (#93)
- 80116da Update to use native spatial meshing (#90)
- 6d932b8 Set controller grip input action defaults (#92)
- e6d34c1 upgrade to 2019.4.15f1 (#91)
- 6a5e0c4 Fix Lumin hand controller profiles (#88)
- d9d70a7 Fix compiler errors (#83)
- f5bda7f Feature/native api (#77)
- 75d840a updated the assembly platform targets (#82)
- 11f5fd3 Update default near clip plane (#79)
- 5c4b32c fixed broken controller mapping (#78)
- 59b0a03 Added preview package capabilities (#75)
- 72e428a fixed reference to camera rig (#73)
- 7b831dd Dev/platform config profile install (#72)
- 4813abe updated license and readme
- 97c26b7 Feature/profiles (#71)
- 45bd2dd added guid references to all instanced types (#70)
- 07af26c updated package assets to conform to upm package layout (#69)
- c0b6210 Feature/controller mapping refactor (#67) [ #59, #63 ]
- 2aa0ca0 Fix/spatial awareness (#66)
- 4226f7f Camera System Refactor (#60)
- 5a33e6a Updated constructors for data providers (#65)
- 99b4ba0 updated lumin platform definition (#62)
- 8fbafac updated platform flag to only be true on device (#61)
- 8b480ba Feature - Hand Controllers + Simulation - LUMIN (#49) [ #51, #54, #55 ]
- 5abb641 added controller data provider reference to the controller (#56)
- c7b17dc added lumin platform definition (#52)
- d1338d6 Fixed LuminSpatialMeshObserver's constructor profile parameter type (#50)
- a86e774 updated lumin profile inspector with updated namespace (#47)
- 6b26cd4 fixed inverted axis events (#45)
- b8a099d fixed missing icon (#43)
- d2dffd7 Fixed trigger logic and inverted axis events (#40)
- 22e00d7 bumped version to 0.1.8
- 76aafe0 Dev/camera system updates (#38)
- fbe840c Dev/controller refactor (#36)
- ac50e5b updated assembly defs to use guids (#35)
- a12c1c3 updated to use new upm package server (#33)
- 3548dae Fix/controller namespaces (#30)
- cd605d5 clean up spatial mesh observer
- b0df55a updated version to 0.1.4
- eec420d Misc Bug Fixes (#24)
- 08e05b1 bumped package, dependencies, and editor versions
- 89ca225 Fixed editor crash in play mode with spatial mesh observer, we now wait until the mesh subsystem is running (#22)
- 2f6e51c added the collider option (#21)
- 87b61fa Dev spatial awareness (#20)
- a196ab9 Merge branch 'master' into development
- 85b9e2e Version 0.1.2 (#18) [ #17 ]
- 6ccf391 Bumped version to 0.1.2
- 006dfeb Better button support (#17)
- e71ab97 upm mirror 0.1.1@ae1546d9faa8bcedfe4210656a5550e32352156b
- 45da20d removed unused validation asset (#14)
This list of changes was auto generated.
XRTK.Lumin 0.2.9
Release Notes
Import via Unity Package Manager (upm)
In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk
Once the registry has been added, you can search for each platform in the UPM Package Manager window
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
- Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Changes:
- d645ac2 Update release package
- d71454c updated breaking changes for string extension fixes (#112)
- 54ee23c updated assembly info
- 9d471a4 Adding compiler definitions for platforms (#111)
- 7ae0162 bumped version to 0.2.8
- 292f869 cleaned up build info logs (#109)
- 7e73c1a update core package to 0.2.14
- 90c369a Dev/updated platform definition (#104)
- 2f9584c updated package dependencies
- 7c0cb13 Updated Spatial Awareness LuminSpatialMeshObserver (#105)
See More
- e22c0d2 bumped package version to 0.2.5
- e5379d3 removed package min unity relase rule
- b5a6aa2 bumped package dependencies
- 9bc50f7 updated editor to 2019.4.23.f1
- ad09bbd updated package dependencies
- 40283de Clean up dead assembly references
- e20fcdf removed unused github templates
- 290154c updated project with latest xrtk policies (#102)
- 549f37a updated package info
- de9bcef fixed package reference
- 07406a9 Dev/remove core system accessors (#100)
- aeb4d2b Implement grip threshold profile setting (#98)
- 5ff9244 Fix editor utilities namespace (#96)
- d935f19 updated package info
- 77bbd0b updated project to 2019.4.17f1 (#93)
- 80116da Update to use native spatial meshing (#90)
- 6d932b8 Set controller grip input action defaults (#92)
- e6d34c1 upgrade to 2019.4.15f1 (#91)
- 6a5e0c4 Fix Lumin hand controller profiles (#88)
- d9d70a7 Fix compiler errors (#83)
- f5bda7f Feature/native api (#77)
- 75d840a updated the assembly platform targets (#82)
- 11f5fd3 Update default near clip plane (#79)
- 5c4b32c fixed broken controller mapping (#78)
- 59b0a03 Added preview package capabilities (#75)
- 72e428a fixed reference to camera rig (#73)
- 7b831dd Dev/platform config profile install (#72)
- 4813abe updated license and readme
- 97c26b7 Feature/profiles (#71)
- 45bd2dd added guid references to all instanced types (#70)
- 07af26c updated package assets to conform to upm package layout (#69)
- c0b6210 Feature/controller mapping refactor (#67) [ #59, #63 ]
- 2aa0ca0 Fix/spatial awareness (#66)
- 4226f7f Camera System Refactor (#60)
- 5a33e6a Updated constructors for data providers (#65)
- 99b4ba0 updated lumin platform definition (#62)
- 8fbafac updated platform flag to only be true on device (#61)
- 8b480ba Feature - Hand Controllers + Simulation - LUMIN (#49) [ #51, #54, #55 ]
- 5abb641 added controller data provider reference to the controller (#56)
- c7b17dc added lumin platform definition (#52)
- d1338d6 Fixed LuminSpatialMeshObserver's constructor profile parameter type (#50)
- a86e774 updated lumin profile inspector with updated namespace (#47)
- 6b26cd4 fixed inverted axis events (#45)
- b8a099d fixed missing icon (#43)
- d2dffd7 Fixed trigger logic and inverted axis events (#40)
- 22e00d7 bumped version to 0.1.8
- 76aafe0 Dev/camera system updates (#38)
- fbe840c Dev/controller refactor (#36)
- ac50e5b updated assembly defs to use guids (#35)
- a12c1c3 updated to use new upm package server (#33)
- 3548dae Fix/controller namespaces (#30)
- cd605d5 clean up spatial mesh observer
- b0df55a updated version to 0.1.4
- eec420d Misc Bug Fixes (#24)
- 08e05b1 bumped package, dependencies, and editor versions
- 89ca225 Fixed editor crash in play mode with spatial mesh observer, we now wait until the mesh subsystem is running (#22)
- 2f6e51c added the collider option (#21)
- 87b61fa Dev spatial awareness (#20)
- a196ab9 Merge branch 'master' into development
- 85b9e2e Version 0.1.2 (#18) [ #17 ]
- 6ccf391 Bumped version to 0.1.2
- 006dfeb Better button support (#17)
- e71ab97 upm mirror 0.1.1@ae1546d9faa8bcedfe4210656a5550e32352156b
- 45da20d removed unused validation asset (#14)
This list of changes was auto generated.
XRTK.Lumin 0.2.8
Release Notes
Import via Unity Package Manager (upm)
In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk
Once the registry has been added, you can search for each platform in the UPM Package Manager window
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
- Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Changes:
- 7ae0162 bumped version to 0.2.8
- 292f869 cleaned up build info logs (#109)
- 7e73c1a update core package to 0.2.14
- 90c369a Dev/updated platform definition (#104)
- 2f9584c updated package dependencies
- 7c0cb13 Updated Spatial Awareness LuminSpatialMeshObserver (#105)
- e22c0d2 bumped package version to 0.2.5
- e5379d3 removed package min unity relase rule
- b5a6aa2 bumped package dependencies
- 9bc50f7 updated editor to 2019.4.23.f1
See More
- ad09bbd updated package dependencies
- 40283de Clean up dead assembly references
- e20fcdf removed unused github templates
- 290154c updated project with latest xrtk policies (#102)
- 549f37a updated package info
- de9bcef fixed package reference
- 07406a9 Dev/remove core system accessors (#100)
- aeb4d2b Implement grip threshold profile setting (#98)
- 5ff9244 Fix editor utilities namespace (#96)
- d935f19 updated package info
- 77bbd0b updated project to 2019.4.17f1 (#93)
- 80116da Update to use native spatial meshing (#90)
- 6d932b8 Set controller grip input action defaults (#92)
- e6d34c1 upgrade to 2019.4.15f1 (#91)
- 6a5e0c4 Fix Lumin hand controller profiles (#88)
- d9d70a7 Fix compiler errors (#83)
- f5bda7f Feature/native api (#77)
- 75d840a updated the assembly platform targets (#82)
- 11f5fd3 Update default near clip plane (#79)
- 5c4b32c fixed broken controller mapping (#78)
- 59b0a03 Added preview package capabilities (#75)
- 72e428a fixed reference to camera rig (#73)
- 7b831dd Dev/platform config profile install (#72)
- 4813abe updated license and readme
- 97c26b7 Feature/profiles (#71)
- 45bd2dd added guid references to all instanced types (#70)
- 07af26c updated package assets to conform to upm package layout (#69)
- c0b6210 Feature/controller mapping refactor (#67) [ #59, #63 ]
- 2aa0ca0 Fix/spatial awareness (#66)
- 4226f7f Camera System Refactor (#60)
- 5a33e6a Updated constructors for data providers (#65)
- 99b4ba0 updated lumin platform definition (#62)
- 8fbafac updated platform flag to only be true on device (#61)
- 8b480ba Feature - Hand Controllers + Simulation - LUMIN (#49) [ #51, #54, #55 ]
- 5abb641 added controller data provider reference to the controller (#56)
- c7b17dc added lumin platform definition (#52)
- d1338d6 Fixed LuminSpatialMeshObserver's constructor profile parameter type (#50)
- a86e774 updated lumin profile inspector with updated namespace (#47)
- 6b26cd4 fixed inverted axis events (#45)
- b8a099d fixed missing icon (#43)
- d2dffd7 Fixed trigger logic and inverted axis events (#40)
- 22e00d7 bumped version to 0.1.8
- 76aafe0 Dev/camera system updates (#38)
- fbe840c Dev/controller refactor (#36)
- ac50e5b updated assembly defs to use guids (#35)
- a12c1c3 updated to use new upm package server (#33)
- 3548dae Fix/controller namespaces (#30)
- cd605d5 clean up spatial mesh observer
- b0df55a updated version to 0.1.4
- eec420d Misc Bug Fixes (#24)
- 08e05b1 bumped package, dependencies, and editor versions
- 89ca225 Fixed editor crash in play mode with spatial mesh observer, we now wait until the mesh subsystem is running (#22)
- 2f6e51c added the collider option (#21)
- 87b61fa Dev spatial awareness (#20)
- a196ab9 Merge branch 'master' into development
- 85b9e2e Version 0.1.2 (#18) [ #17 ]
- 6ccf391 Bumped version to 0.1.2
- 006dfeb Better button support (#17)
- e71ab97 upm mirror 0.1.1@ae1546d9faa8bcedfe4210656a5550e32352156b
- 45da20d removed unused validation asset (#14)
This list of changes was auto generated.
XRTK.Lumin 0.2.7
Release Notes
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Import via Unity Package Manager (upm)
In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk
Once the registry has been added, you can search for each platform in the UPM Package Manager window
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
- Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project
Changes:
- 7e73c1a update core package to 0.2.14
- 90c369a Dev/updated platform definition (#104)
- 2f9584c updated package dependencies
- 7c0cb13 Updated Spatial Awareness LuminSpatialMeshObserver (#105)
- e22c0d2 bumped package version to 0.2.5
- e5379d3 removed package min unity relase rule
- b5a6aa2 bumped package dependencies
- 9bc50f7 updated editor to 2019.4.23.f1
- ad09bbd updated package dependencies
- 40283de Clean up dead assembly references
See More
- e20fcdf removed unused github templates
- 290154c updated project with latest xrtk policies (#102)
- 549f37a updated package info
- de9bcef fixed package reference
- 07406a9 Dev/remove core system accessors (#100)
- aeb4d2b Implement grip threshold profile setting (#98)
- 5ff9244 Fix editor utilities namespace (#96)
- d935f19 updated package info
- 77bbd0b updated project to 2019.4.17f1 (#93)
- 80116da Update to use native spatial meshing (#90)
- 6d932b8 Set controller grip input action defaults (#92)
- e6d34c1 upgrade to 2019.4.15f1 (#91)
- 6a5e0c4 Fix Lumin hand controller profiles (#88)
- d9d70a7 Fix compiler errors (#83)
- f5bda7f Feature/native api (#77)
- 75d840a updated the assembly platform targets (#82)
- 11f5fd3 Update default near clip plane (#79)
- 5c4b32c fixed broken controller mapping (#78)
- 59b0a03 Added preview package capabilities (#75)
- 72e428a fixed reference to camera rig (#73)
- 7b831dd Dev/platform config profile install (#72)
- 4813abe updated license and readme
- 97c26b7 Feature/profiles (#71)
- 45bd2dd added guid references to all instanced types (#70)
- 07af26c updated package assets to conform to upm package layout (#69)
- c0b6210 Feature/controller mapping refactor (#67) [ #59, #63 ]
- 2aa0ca0 Fix/spatial awareness (#66)
- 4226f7f Camera System Refactor (#60)
- 5a33e6a Updated constructors for data providers (#65)
- 99b4ba0 updated lumin platform definition (#62)
- 8fbafac updated platform flag to only be true on device (#61)
- 8b480ba Feature - Hand Controllers + Simulation - LUMIN (#49) [ #51, #54, #55 ]
- 5abb641 added controller data provider reference to the controller (#56)
- c7b17dc added lumin platform definition (#52)
- d1338d6 Fixed LuminSpatialMeshObserver's constructor profile parameter type (#50)
- a86e774 updated lumin profile inspector with updated namespace (#47)
- 6b26cd4 fixed inverted axis events (#45)
- b8a099d fixed missing icon (#43)
- d2dffd7 Fixed trigger logic and inverted axis events (#40)
- 22e00d7 bumped version to 0.1.8
- 76aafe0 Dev/camera system updates (#38)
- fbe840c Dev/controller refactor (#36)
- ac50e5b updated assembly defs to use guids (#35)
- a12c1c3 updated to use new upm package server (#33)
- 3548dae Fix/controller namespaces (#30)
- cd605d5 clean up spatial mesh observer
- b0df55a updated version to 0.1.4
- eec420d Misc Bug Fixes (#24)
- 08e05b1 bumped package, dependencies, and editor versions
- 89ca225 Fixed editor crash in play mode with spatial mesh observer, we now wait until the mesh subsystem is running (#22)
- 2f6e51c added the collider option (#21)
- 87b61fa Dev spatial awareness (#20)
- a196ab9 Merge branch 'master' into development
- 85b9e2e Version 0.1.2 (#18) [ #17 ]
- 6ccf391 Bumped version to 0.1.2
- 006dfeb Better button support (#17)
- e71ab97 upm mirror 0.1.1@ae1546d9faa8bcedfe4210656a5550e32352156b
- 45da20d removed unused validation asset (#14)
This list of changes was auto generated.
XRTK.Lumin 0.2.6
Release Notes
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Import via Unity Package Manager (upm)
In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk
Once the registry has been added, you can search for each platform in the UPM Package Manager window
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
- Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project
Changes:
- 2f9584c updated package dependencies
- 7c0cb13 Updated Spatial Awareness LuminSpatialMeshObserver (#105)
- e22c0d2 bumped package version to 0.2.5
- e5379d3 removed package min unity relase rule
- b5a6aa2 bumped package dependencies
- 9bc50f7 updated editor to 2019.4.23.f1
- ad09bbd updated package dependencies
- 40283de Clean up dead assembly references
- e20fcdf removed unused github templates
- 290154c updated project with latest xrtk policies (#102)
See More
- 549f37a updated package info
- de9bcef fixed package reference
- 07406a9 Dev/remove core system accessors (#100)
- aeb4d2b Implement grip threshold profile setting (#98)
- 5ff9244 Fix editor utilities namespace (#96)
- d935f19 updated package info
- 77bbd0b updated project to 2019.4.17f1 (#93)
- 80116da Update to use native spatial meshing (#90)
- 6d932b8 Set controller grip input action defaults (#92)
- e6d34c1 upgrade to 2019.4.15f1 (#91)
- 6a5e0c4 Fix Lumin hand controller profiles (#88)
- d9d70a7 Fix compiler errors (#83)
- f5bda7f Feature/native api (#77)
- 75d840a updated the assembly platform targets (#82)
- 11f5fd3 Update default near clip plane (#79)
- 5c4b32c fixed broken controller mapping (#78)
- 59b0a03 Added preview package capabilities (#75)
- 72e428a fixed reference to camera rig (#73)
- 7b831dd Dev/platform config profile install (#72)
- 4813abe updated license and readme
- 97c26b7 Feature/profiles (#71)
- 45bd2dd added guid references to all instanced types (#70)
- 07af26c updated package assets to conform to upm package layout (#69)
- c0b6210 Feature/controller mapping refactor (#67) [ #59, #63 ]
- 2aa0ca0 Fix/spatial awareness (#66)
- 4226f7f Camera System Refactor (#60)
- 5a33e6a Updated constructors for data providers (#65)
- 99b4ba0 updated lumin platform definition (#62)
- 8fbafac updated platform flag to only be true on device (#61)
- 8b480ba Feature - Hand Controllers + Simulation - LUMIN (#49) [ #51, #54, #55 ]
- 5abb641 added controller data provider reference to the controller (#56)
- c7b17dc added lumin platform definition (#52)
- d1338d6 Fixed LuminSpatialMeshObserver's constructor profile parameter type (#50)
- a86e774 updated lumin profile inspector with updated namespace (#47)
- 6b26cd4 fixed inverted axis events (#45)
- b8a099d fixed missing icon (#43)
- d2dffd7 Fixed trigger logic and inverted axis events (#40)
- 22e00d7 bumped version to 0.1.8
- 76aafe0 Dev/camera system updates (#38)
- fbe840c Dev/controller refactor (#36)
- ac50e5b updated assembly defs to use guids (#35)
- a12c1c3 updated to use new upm package server (#33)
- 3548dae Fix/controller namespaces (#30)
- cd605d5 clean up spatial mesh observer
- b0df55a updated version to 0.1.4
- eec420d Misc Bug Fixes (#24)
- 08e05b1 bumped package, dependencies, and editor versions
- 89ca225 Fixed editor crash in play mode with spatial mesh observer, we now wait until the mesh subsystem is running (#22)
- 2f6e51c added the collider option (#21)
- 87b61fa Dev spatial awareness (#20)
- a196ab9 Merge branch 'master' into development
- 85b9e2e Version 0.1.2 (#18) [ #17 ]
- 6ccf391 Bumped version to 0.1.2
- 006dfeb Better button support (#17)
- e71ab97 upm mirror 0.1.1@ae1546d9faa8bcedfe4210656a5550e32352156b
- 45da20d removed unused validation asset (#14)
This list of changes was auto generated.
XRTK.Lumin 0.2.5
Release Notes
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.lumin": "0.2.5",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- e22c0d2 bumped package version to 0.2.5
- e5379d3 removed package min unity relase rule
- b5a6aa2 bumped package dependencies
- 9bc50f7 updated editor to 2019.4.23.f1
- ad09bbd updated package dependencies
- 40283de Clean up dead assembly references
- e20fcdf removed unused github templates
- 290154c updated project with latest xrtk policies (#102)
- 549f37a updated package info
- de9bcef fixed package reference
See More
- 07406a9 Dev/remove core system accessors (#100)
- aeb4d2b Implement grip threshold profile setting (#98)
- 5ff9244 Fix editor utilities namespace (#96)
- d935f19 updated package info
- 77bbd0b updated project to 2019.4.17f1 (#93)
- 80116da Update to use native spatial meshing (#90)
- 6d932b8 Set controller grip input action defaults (#92)
- e6d34c1 upgrade to 2019.4.15f1 (#91)
- 6a5e0c4 Fix Lumin hand controller profiles (#88)
- d9d70a7 Fix compiler errors (#83)
- f5bda7f Feature/native api (#77)
- 75d840a updated the assembly platform targets (#82)
- 11f5fd3 Update default near clip plane (#79)
- 5c4b32c fixed broken controller mapping (#78)
- 59b0a03 Added preview package capabilities (#75)
- 72e428a fixed reference to camera rig (#73)
- 7b831dd Dev/platform config profile install (#72)
- 4813abe updated license and readme
- 97c26b7 Feature/profiles (#71)
- 45bd2dd added guid references to all instanced types (#70)
- 07af26c updated package assets to conform to upm package layout (#69)
- c0b6210 Feature/controller mapping refactor (#67) [ #59, #63 ]
- 2aa0ca0 Fix/spatial awareness (#66)
- 4226f7f Camera System Refactor (#60)
- 5a33e6a Updated constructors for data providers (#65)
- 99b4ba0 updated lumin platform definition (#62)
- 8fbafac updated platform flag to only be true on device (#61)
- 8b480ba Feature - Hand Controllers + Simulation - LUMIN (#49) [ #51, #54, #55 ]
- 5abb641 added controller data provider reference to the controller (#56)
- c7b17dc added lumin platform definition (#52)
- d1338d6 Fixed LuminSpatialMeshObserver's constructor profile parameter type (#50)
- a86e774 updated lumin profile inspector with updated namespace (#47)
- 6b26cd4 fixed inverted axis events (#45)
- b8a099d fixed missing icon (#43)
- d2dffd7 Fixed trigger logic and inverted axis events (#40)
- 22e00d7 bumped version to 0.1.8
- 76aafe0 Dev/camera system updates (#38)
- fbe840c Dev/controller refactor (#36)
- ac50e5b updated assembly defs to use guids (#35)
- a12c1c3 updated to use new upm package server (#33)
- 3548dae Fix/controller namespaces (#30)
- cd605d5 clean up spatial mesh observer
- b0df55a updated version to 0.1.4
- eec420d Misc Bug Fixes (#24)
- 08e05b1 bumped package, dependencies, and editor versions
- 89ca225 Fixed editor crash in play mode with spatial mesh observer, we now wait until the mesh subsystem is running (#22)
- 2f6e51c added the collider option (#21)
- 87b61fa Dev spatial awareness (#20)
- a196ab9 Merge branch 'master' into development
- 85b9e2e Version 0.1.2 (#18) [ #17 ]
- 6ccf391 Bumped version to 0.1.2
- 006dfeb Better button support (#17)
- e71ab97 upm mirror 0.1.1@ae1546d9faa8bcedfe4210656a5550e32352156b
- 45da20d removed unused validation asset (#14)
This list of changes was auto generated.
XRTK.Lumin 0.2.4
Release Notes
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.lumin": "0.2.4",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- b5a6aa2 bumped package dependencies
- 9bc50f7 updated editor to 2019.4.23.f1
- ad09bbd updated package dependencies
- 40283de Clean up dead assembly references
- e20fcdf removed unused github templates
- 290154c updated project with latest xrtk policies (#102)
- 549f37a updated package info
- de9bcef fixed package reference
- 07406a9 Dev/remove core system accessors (#100)
- aeb4d2b Implement grip threshold profile setting (#98)
See More
- 5ff9244 Fix editor utilities namespace (#96)
- d935f19 updated package info
- 77bbd0b updated project to 2019.4.17f1 (#93)
- 80116da Update to use native spatial meshing (#90)
- 6d932b8 Set controller grip input action defaults (#92)
- e6d34c1 upgrade to 2019.4.15f1 (#91)
- 6a5e0c4 Fix Lumin hand controller profiles (#88)
- d9d70a7 Fix compiler errors (#83)
- f5bda7f Feature/native api (#77)
- 75d840a updated the assembly platform targets (#82)
- 11f5fd3 Update default near clip plane (#79)
- 5c4b32c fixed broken controller mapping (#78)
- 59b0a03 Added preview package capabilities (#75)
- 72e428a fixed reference to camera rig (#73)
- 7b831dd Dev/platform config profile install (#72)
- 4813abe updated license and readme
- 97c26b7 Feature/profiles (#71)
- 45bd2dd added guid references to all instanced types (#70)
- 07af26c updated package assets to conform to upm package layout (#69)
- c0b6210 Feature/controller mapping refactor (#67) [ #59, #63 ]
- 2aa0ca0 Fix/spatial awareness (#66)
- 4226f7f Camera System Refactor (#60)
- 5a33e6a Updated constructors for data providers (#65)
- 99b4ba0 updated lumin platform definition (#62)
- 8fbafac updated platform flag to only be true on device (#61)
- 8b480ba Feature - Hand Controllers + Simulation - LUMIN (#49) [ #51, #54, #55 ]
- 5abb641 added controller data provider reference to the controller (#56)
- c7b17dc added lumin platform definition (#52)
- d1338d6 Fixed LuminSpatialMeshObserver's constructor profile parameter type (#50)
- a86e774 updated lumin profile inspector with updated namespace (#47)
- 6b26cd4 fixed inverted axis events (#45)
- b8a099d fixed missing icon (#43)
- d2dffd7 Fixed trigger logic and inverted axis events (#40)
- 22e00d7 bumped version to 0.1.8
- 76aafe0 Dev/camera system updates (#38)
- fbe840c Dev/controller refactor (#36)
- ac50e5b updated assembly defs to use guids (#35)
- a12c1c3 updated to use new upm package server (#33)
- 3548dae Fix/controller namespaces (#30)
- cd605d5 clean up spatial mesh observer
- b0df55a updated version to 0.1.4
- eec420d Misc Bug Fixes (#24)
- 08e05b1 bumped package, dependencies, and editor versions
- 89ca225 Fixed editor crash in play mode with spatial mesh observer, we now wait until the mesh subsystem is running (#22)
- 2f6e51c added the collider option (#21)
- 87b61fa Dev spatial awareness (#20)
- a196ab9 Merge branch 'master' into development
- 85b9e2e Version 0.1.2 (#18) [ #17 ]
- 6ccf391 Bumped version to 0.1.2
- 006dfeb Better button support (#17)
- e71ab97 upm mirror 0.1.1@ae1546d9faa8bcedfe4210656a5550e32352156b
- 45da20d removed unused validation asset (#14)
This list of changes was auto generated.
XRTK.Lumin 0.2.3
Release Notes
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.lumin": "0.2.3",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- de9bcef fixed package reference
- 07406a9 Dev/remove core system accessors (#100)
- aeb4d2b Implement grip threshold profile setting (#98)
- 5ff9244 Fix editor utilities namespace (#96)
- d935f19 updated package info
- 77bbd0b updated project to 2019.4.17f1 (#93)
- 80116da Update to use native spatial meshing (#90)
- 6d932b8 Set controller grip input action defaults (#92)
- e6d34c1 upgrade to 2019.4.15f1 (#91)
- 6a5e0c4 Fix Lumin hand controller profiles (#88)
See More
- d9d70a7 Fix compiler errors (#83)
- f5bda7f Feature/native api (#77)
- 75d840a updated the assembly platform targets (#82)
- 11f5fd3 Update default near clip plane (#79)
- 5c4b32c fixed broken controller mapping (#78)
- 59b0a03 Added preview package capabilities (#75)
- 72e428a fixed reference to camera rig (#73)
- 7b831dd Dev/platform config profile install (#72)
- 4813abe updated license and readme
- 97c26b7 Feature/profiles (#71)
- 45bd2dd added guid references to all instanced types (#70)
- 07af26c updated package assets to conform to upm package layout (#69)
- c0b6210 Feature/controller mapping refactor (#67) [ #59, #63 ]
- 2aa0ca0 Fix/spatial awareness (#66)
- 4226f7f Camera System Refactor (#60)
- 5a33e6a Updated constructors for data providers (#65)
- 99b4ba0 updated lumin platform definition (#62)
- 8fbafac updated platform flag to only be true on device (#61)
- 8b480ba Feature - Hand Controllers + Simulation - LUMIN (#49) [ #51, #54, #55 ]
- 5abb641 added controller data provider reference to the controller (#56)
- c7b17dc added lumin platform definition (#52)
- d1338d6 Fixed LuminSpatialMeshObserver's constructor profile parameter type (#50)
- a86e774 updated lumin profile inspector with updated namespace (#47)
- 6b26cd4 fixed inverted axis events (#45)
- b8a099d fixed missing icon (#43)
- d2dffd7 Fixed trigger logic and inverted axis events (#40)
- 22e00d7 bumped version to 0.1.8
- 76aafe0 Dev/camera system updates (#38)
- fbe840c Dev/controller refactor (#36)
- ac50e5b updated assembly defs to use guids (#35)
- a12c1c3 updated to use new upm package server (#33)
- 3548dae Fix/controller namespaces (#30)
- cd605d5 clean up spatial mesh observer
- b0df55a updated version to 0.1.4
- eec420d Misc Bug Fixes (#24)
- 08e05b1 bumped package, dependencies, and editor versions
- 89ca225 Fixed editor crash in play mode with spatial mesh observer, we now wait until the mesh subsystem is running (#22)
- 2f6e51c added the collider option (#21)
- 87b61fa Dev spatial awareness (#20)
- a196ab9 Merge branch 'master' into development
- 85b9e2e Version 0.1.2 (#18) [ #17 ]
- 6ccf391 Bumped version to 0.1.2
- 006dfeb Better button support (#17)
- e71ab97 upm mirror 0.1.1@ae1546d9faa8bcedfe4210656a5550e32352156b
- 45da20d removed unused validation asset (#14)
This list of changes was auto generated.
XRTK.Lumin 0.2.2
Release Notes
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.lumin": "0.2.2",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- aeb4d2b Implement grip threshold profile setting (#98)
- 5ff9244 Fix editor utilities namespace (#96)
- d935f19 updated package info
- 77bbd0b updated project to 2019.4.17f1 (#93)
- 80116da Update to use native spatial meshing (#90)
- 6d932b8 Set controller grip input action defaults (#92)
- e6d34c1 upgrade to 2019.4.15f1 (#91)
- 6a5e0c4 Fix Lumin hand controller profiles (#88)
- d9d70a7 Fix compiler errors (#83)
- f5bda7f Feature/native api (#77)
See More
- 75d840a updated the assembly platform targets (#82)
- 11f5fd3 Update default near clip plane (#79)
- 5c4b32c fixed broken controller mapping (#78)
- 59b0a03 Added preview package capabilities (#75)
- 72e428a fixed reference to camera rig (#73)
- 7b831dd Dev/platform config profile install (#72)
- 4813abe updated license and readme
- 97c26b7 Feature/profiles (#71)
- 45bd2dd added guid references to all instanced types (#70)
- 07af26c updated package assets to conform to upm package layout (#69)
- c0b6210 Feature/controller mapping refactor (#67) [ #59, #63 ]
- 2aa0ca0 Fix/spatial awareness (#66)
- 4226f7f Camera System Refactor (#60)
- 5a33e6a Updated constructors for data providers (#65)
- 99b4ba0 updated lumin platform definition (#62)
- 8fbafac updated platform flag to only be true on device (#61)
- 8b480ba Feature - Hand Controllers + Simulation - LUMIN (#49) [ #51, #54, #55 ]
- 5abb641 added controller data provider reference to the controller (#56)
- c7b17dc added lumin platform definition (#52)
- d1338d6 Fixed LuminSpatialMeshObserver's constructor profile parameter type (#50)
- a86e774 updated lumin profile inspector with updated namespace (#47)
- 6b26cd4 fixed inverted axis events (#45)
- b8a099d fixed missing icon (#43)
- d2dffd7 Fixed trigger logic and inverted axis events (#40)
- 22e00d7 bumped version to 0.1.8
- 76aafe0 Dev/camera system updates (#38)
- fbe840c Dev/controller refactor (#36)
- ac50e5b updated assembly defs to use guids (#35)
- a12c1c3 updated to use new upm package server (#33)
- 3548dae Fix/controller namespaces (#30)
- cd605d5 clean up spatial mesh observer
- b0df55a updated version to 0.1.4
- eec420d Misc Bug Fixes (#24)
- 08e05b1 bumped package, dependencies, and editor versions
- 89ca225 Fixed editor crash in play mode with spatial mesh observer, we now wait until the mesh subsystem is running (#22)
- 2f6e51c added the collider option (#21)
- 87b61fa Dev spatial awareness (#20)
- a196ab9 Merge branch 'master' into development
- 85b9e2e Version 0.1.2 (#18) [ #17 ]
- 6ccf391 Bumped version to 0.1.2
- 006dfeb Better button support (#17)
- e71ab97 upm mirror 0.1.1@ae1546d9faa8bcedfe4210656a5550e32352156b
- 45da20d removed unused validation asset (#14)
This list of changes was auto generated.
XRTK.Lumin 0.2.1
Release Notes
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.lumin": "0.2.1",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- 5ff9244 Fix editor utilities namespace (#96)
- d935f19 updated package info
- 77bbd0b updated project to 2019.4.17f1 (#93)
- 80116da Update to use native spatial meshing (#90)
- 6d932b8 Set controller grip input action defaults (#92)
- e6d34c1 upgrade to 2019.4.15f1 (#91)
- 6a5e0c4 Fix Lumin hand controller profiles (#88)
- d9d70a7 Fix compiler errors (#83)
- f5bda7f Feature/native api (#77)
- 75d840a updated the assembly platform targets (#82)
See More
- 11f5fd3 Update default near clip plane (#79)
- 5c4b32c fixed broken controller mapping (#78)
- 59b0a03 Added preview package capabilities (#75)
- 72e428a fixed reference to camera rig (#73)
- 7b831dd Dev/platform config profile install (#72)
- 4813abe updated license and readme
- 97c26b7 Feature/profiles (#71)
- 45bd2dd added guid references to all instanced types (#70)
- 07af26c updated package assets to conform to upm package layout (#69)
- c0b6210 Feature/controller mapping refactor (#67) [ #59, #63 ]
- 2aa0ca0 Fix/spatial awareness (#66)
- 4226f7f Camera System Refactor (#60)
- 5a33e6a Updated constructors for data providers (#65)
- 99b4ba0 updated lumin platform definition (#62)
- 8fbafac updated platform flag to only be true on device (#61)
- 8b480ba Feature - Hand Controllers + Simulation - LUMIN (#49) [ #51, #54, #55 ]
- 5abb641 added controller data provider reference to the controller (#56)
- c7b17dc added lumin platform definition (#52)
- d1338d6 Fixed LuminSpatialMeshObserver's constructor profile parameter type (#50)
- a86e774 updated lumin profile inspector with updated namespace (#47)
- 6b26cd4 fixed inverted axis events (#45)
- b8a099d fixed missing icon (#43)
- d2dffd7 Fixed trigger logic and inverted axis events (#40)
- 22e00d7 bumped version to 0.1.8
- 76aafe0 Dev/camera system updates (#38)
- fbe840c Dev/controller refactor (#36)
- ac50e5b updated assembly defs to use guids (#35)
- a12c1c3 updated to use new upm package server (#33)
- 3548dae Fix/controller namespaces (#30)
- cd605d5 clean up spatial mesh observer
- b0df55a updated version to 0.1.4
- eec420d Misc Bug Fixes (#24)
- 08e05b1 bumped package, dependencies, and editor versions
- 89ca225 Fixed editor crash in play mode with spatial mesh observer, we now wait until the mesh subsystem is running (#22)
- 2f6e51c added the collider option (#21)
- 87b61fa Dev spatial awareness (#20)
- a196ab9 Merge branch 'master' into development
- 85b9e2e Version 0.1.2 (#18) [ #17 ]
- 6ccf391 Bumped version to 0.1.2
- 006dfeb Better button support (#17)
- e71ab97 upm mirror 0.1.1@ae1546d9faa8bcedfe4210656a5550e32352156b
- 45da20d removed unused validation asset (#14)
This list of changes was auto generated.