-
Notifications
You must be signed in to change notification settings - Fork 43
cocos2d x 3.3 011 调度器
cheyiliu edited this page Dec 29, 2014
·
16 revisions
- Scheduler类
- Timer TimerTargetSelector TimerTargetCallback的包装
- Node类针对Scheduler作了相关的包装函数
- 开启schedule
- 取消unschedule
- 暂停pause
- 恢复resume
- 其他
- ccSchedulerFunc: CCScheduler.h:
typedef std::function<void(float)> ccSchedulerFunc;
- SEL_SCHEDULE: CCRef.h:
typedef void (Ref::*SEL_SCHEDULE)(float);
- timer调度相关(非update调度)
void Scheduler::schedule(SEL_SCHEDULE selector, Ref *target, float interval, unsigned int repeat, float delay, bool paused)
{
CCASSERT(target, "Argument target must be non-nullptr");
tHashTimerEntry *element = nullptr;
//在hash表中查找target
HASH_FIND_PTR(_hashForTimers, &target, element);
if (! element)
{
//没找到则创建
element = (tHashTimerEntry *)calloc(sizeof(*element), 1);
element->target = target;
//加入hash表
HASH_ADD_PTR(_hashForTimers, target, element);
// Is this the 1st element ? Then set the pause level to all the selectors of this target
element->paused = paused;
}
else
{
CCASSERT(element->paused == paused, "");
}
//若timers数组空则new
if (element->timers == nullptr)
{
element->timers = ccArrayNew(10);
}
//非空
else
{
for (int i = 0; i < element->timers->num; ++i)
{
TimerTargetSelector *timer = static_cast<TimerTargetSelector*>(element->timers->arr[i]);
//若原来存在则重新设置间隔并返回
if (selector == timer->getSelector())
{
CCLOG("CCScheduler#scheduleSelector. Selector already scheduled. Updating interval from: %.4f to %.4f", timer->getInterval(), interval);
timer->setInterval(interval);
return;
}
}
//原来不存在,确保数组容量
ccArrayEnsureExtraCapacity(element->timers, 1);
}
//新建timer并加入target对应的timers数组
TimerTargetSelector *timer = new (std::nothrow) TimerTargetSelector();
timer->initWithSelector(this, selector, target, interval, repeat, delay);
ccArrayAppendObject(element->timers, timer);
timer->release();
}
- update调度相关
void Scheduler::schedulePerFrame(const ccSchedulerFunc& callback, void *target, int priority, bool paused)
{
tHashUpdateEntry *hashElement = nullptr;
//在hash表中查找,_hashForUpdates是一个辅助结构
HASH_FIND_PTR(_hashForUpdates, &target, hashElement);
if (hashElement)
{
//运来存在找到了
// check if priority has changed
if ((*hashElement->list)->priority != priority)
{
//存在且优先级变化了
if (_updateHashLocked)
{
//正在执行update,标记待删除
CCLOG("warning: you CANNOT change update priority in scheduled function");
hashElement->entry->markedForDeletion = false;
hashElement->entry->paused = paused;
return;
}
else
{
//没执行update,直接取消调度
// will be added again outside if (hashElement).
unscheduleUpdate(target);
}
}
else
{
//优先级没变, 原来存在就存在了, 确保下标记不被删除
hashElement->entry->markedForDeletion = false;
hashElement->entry->paused = paused;
return;
}
}
// most of the updates are going to be 0, that's way there
// is an special list for updates with priority 0
//针对3种优先级分别插入到双向链表
if (priority == 0)
{
appendIn(&_updates0List, callback, target, paused);
}
else if (priority < 0)
{
priorityIn(&_updatesNegList, callback, target, priority, paused);
}
else
{
// priority > 0
priorityIn(&_updatesPosList, callback, target, priority, paused);
}
}
void Scheduler::appendIn(_listEntry **list, const ccSchedulerFunc& callback, void *target, bool paused)
{
//传入的list是_updates0List
//新建一节点并设置
tListEntry *listElement = new tListEntry();
listElement->callback = callback;
listElement->target = target;
listElement->paused = paused;
listElement->priority = 0;
listElement->markedForDeletion = false;
//插入到双向链表
DL_APPEND(*list, listElement);
//同时更新辅助数据结构, hash表
// update hash entry for quicker access
tHashUpdateEntry *hashElement = (tHashUpdateEntry *)calloc(sizeof(*hashElement), 1);
hashElement->target = target;
hashElement->list = list;
hashElement->entry = listElement;
HASH_ADD_PTR(_hashForUpdates, target, hashElement);
}
- 动力源 Scheduler::update
// main loop 每次循环都会调用_scheduler->update(_deltaTime);
void Scheduler::update(float dt)
{
//设置标记,正在更新
_updateHashLocked = true;
//是'快进''快退'效果?
if (_timeScale != 1.0f)
{
//是则重新计算dt
dt *= _timeScale;
}
//
// Selector callbacks
//
// Iterate over all the Updates' selectors
tListEntry *entry, *tmp;
//update调度相关触发
//分优先级遍历双向链表
// updates with priority < 0
DL_FOREACH_SAFE(_updatesNegList, entry, tmp)
{
if ((! entry->paused) && (! entry->markedForDeletion))
{
//!!!关键点update相关
//do callback
entry->callback(dt);
}
}
// updates with priority == 0
DL_FOREACH_SAFE(_updates0List, entry, tmp)
{
if ((! entry->paused) && (! entry->markedForDeletion))
{
entry->callback(dt);
}
}
// updates with priority > 0
DL_FOREACH_SAFE(_updatesPosList, entry, tmp)
{
if ((! entry->paused) && (! entry->markedForDeletion))
{
entry->callback(dt);
}
}
//timer相关调度触发
//遍历hash表
// Iterate over all the custom selectors
for (tHashTimerEntry *elt = _hashForTimers; elt != nullptr; )
{
_currentTarget = elt;
_currentTargetSalvaged = false;
if (! _currentTarget->paused)
{
//未暂停
// The 'timers' array may change while inside this loop
for (elt->timerIndex = 0; elt->timerIndex < elt->timers->num; ++(elt->timerIndex))
{
//遍历timers数组
elt->currentTimer = (Timer*)(elt->timers->arr[elt->timerIndex]);
elt->currentTimerSalvaged = false;
//!!!关键点, 调用到timer的update
elt->currentTimer->update(dt);
if (elt->currentTimerSalvaged)
{
// The currentTimer told the remove itself. To prevent the timer from
// accidentally deallocating itself before finishing its step, we retained
// it. Now that step is done, it's safe to release it.
elt->currentTimer->release();
}
elt->currentTimer = nullptr;
}
}
//继续hash表的下一项
// elt, at this moment, is still valid
// so it is safe to ask this here (issue #490)
elt = (tHashTimerEntry *)elt->hh.next;
// only delete currentTarget if no actions were scheduled during the cycle (issue #481)
if (_currentTargetSalvaged && _currentTarget->timers->num == 0)
{
removeHashElement(_currentTarget);
}
}
//更新后的清理
// delete all updates that are marked for deletion
// updates with priority < 0
DL_FOREACH_SAFE(_updatesNegList, entry, tmp)
{
if (entry->markedForDeletion)
{
this->removeUpdateFromHash(entry);
}
}
// updates with priority == 0
DL_FOREACH_SAFE(_updates0List, entry, tmp)
{
if (entry->markedForDeletion)
{
this->removeUpdateFromHash(entry);
}
}
// updates with priority > 0
DL_FOREACH_SAFE(_updatesPosList, entry, tmp)
{
if (entry->markedForDeletion)
{
this->removeUpdateFromHash(entry);
}
}
_updateHashLocked = false;
_currentTarget = nullptr;
#if CC_ENABLE_SCRIPT_BINDING
//
// Script callbacks
//
// Iterate over all the script callbacks
if (!_scriptHandlerEntries.empty())
{
for (auto i = _scriptHandlerEntries.size() - 1; i >= 0; i--)
{
SchedulerScriptHandlerEntry* eachEntry = _scriptHandlerEntries.at(i);
if (eachEntry->isMarkedForDeletion())
{
_scriptHandlerEntries.erase(i);
}
else if (!eachEntry->isPaused())
{
eachEntry->getTimer()->update(dt);
}
}
}
#endif
//
// Functions allocated from another thread
//
// Testing size is faster than locking / unlocking.
// And almost never there will be functions scheduled to be called.
if( !_functionsToPerform.empty() ) {
_performMutex.lock();
// fixed #4123: Save the callback functions, they must be invoked after '_performMutex.unlock()', otherwise if new functions are added in callback, it will cause thread deadlock.
auto temp = _functionsToPerform;
_functionsToPerform.clear();
_performMutex.unlock();
for( const auto &function : temp ) {
function();
}
}
}
- Timer::update
void Timer::update(float dt)
{
if (_elapsed == -1)
{
//刚开始的赋值
_elapsed = 0;
_timesExecuted = 0;
}
else
{
if (_runForever && !_useDelay)
{//standard timer usage
_elapsed += dt;
if (_elapsed >= _interval)
{
//普通用法,一直循环且不delay
//当逝去的时间>=间隔时, 触发
trigger();
_elapsed = 0;
}
}
else
{//advanced usage
_elapsed += dt;
if (_useDelay)
{
if( _elapsed >= _delay )
{
//高级用法,use delay,且逝去的时间>=delay了
//触发
trigger();
_elapsed = _elapsed - _delay;
_timesExecuted += 1;
_useDelay = false;
}
}
else
{
if (_elapsed >= _interval)
{
//没有use delay,且逝去的时间>=_interval了
//触发
trigger();
_elapsed = 0;
_timesExecuted += 1;
}
}
if (!_runForever && _timesExecuted > _repeat)
{ //unschedule timer
//不是一直循环的timer且执行次数大于repeat
//取消,调用的_scheduler->unschedule
cancel();
}
}
}
}
void TimerTargetSelector::trigger()
{
if (_target && _selector)
{
//回调函数
(_target->*_selector)(_elapsed);
}
}
- Scheduler负责维护一堆类成员函数指针和对应的定时器属性,结合timer机制,实现定时callback
- 3.3中,Node这个基类的Scheduler成员是来自导演的,_scheduler = director->getScheduler(); 可以理解为是全局共享的。
- 导演的mainLoop每次循环都会调用Scheduler的update方法来触发相关update回调;或导演的mainLoop每次循环都会调用Scheduler的update方法,然后调用到timer的update并最终到trigger or cancel来触发相关回调。
- 定时事件分优先级,体现在Scheduler::update方法中的调用顺序。
- 基本数据结构
- 针对update(每1帧调用1次)由3(_updatesNegList _updates0List _updatesPosList)个双向链表来维护(Scheduler::update调用时,遍历这三个链表来区分优先级),同时提供了辅助_hashForUpdates来实现快速查找,删除等。相关构建函数(removeUpdateFromHash appendIn )
- 针对非update的定时器由hash表维护,表头struct _hashSelectorEntry *_hashForTimers; hash表的每一项有一个ccArray timers,用来存放callback和timer相关属性。
- 上面的hash结构由uthash实现。
- 上面的双向链表结构由utlist实现。
Just build something.