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Make Lua audio samples silent for specific sound configuration #391

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Dec 27, 2024
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40 changes: 27 additions & 13 deletions src/pc/lua/utils/smlua_audio_utils.c
Original file line number Diff line number Diff line change
Expand Up @@ -336,9 +336,13 @@ void audio_stream_play(struct ModAudio* audio, bool restart, f32 volume) {
if (!audio_sanity_check(audio, true, "play stream")) {
return;
}
f32 masterVolume = (f32)configMasterVolume / 127.0f * (f32)gLuaVolumeMaster / 127.0f;
f32 musicVolume = (f32)configMusicVolume / 127.0f * (f32)gLuaVolumeLevel / 127.0f;
ma_sound_set_volume(&audio->sound, masterVolume * musicVolume * volume);
if (configMuteFocusLoss && !WAPI.has_focus()) {
ma_sound_set_volume(&audio->sound, 0);
} else {
f32 masterVolume = (f32)configMasterVolume / 127.0f * (f32)gLuaVolumeMaster / 127.0f;
f32 musicVolume = (f32)configMusicVolume / 127.0f * (f32)gLuaVolumeLevel / 127.0f;
ma_sound_set_volume(&audio->sound, masterVolume * musicVolume * volume);
}
audio->baseVolume = volume;
if (restart || !ma_sound_is_playing(&audio->sound)) { ma_sound_seek_to_pcm_frame(&audio->sound, 0); }
ma_sound_start(&audio->sound);
Expand Down Expand Up @@ -427,9 +431,13 @@ void audio_stream_set_volume(struct ModAudio* audio, f32 volume) {
if (!audio_sanity_check(audio, true, "set stream volume")) {
return;
}
f32 masterVolume = (f32)configMasterVolume / 127.0f;
f32 musicVolume = (f32)configMusicVolume / 127.0f;
ma_sound_set_volume(&audio->sound, masterVolume * musicVolume * volume);
if (configMuteFocusLoss && !WAPI.has_focus()) {
ma_sound_set_volume(&audio->sound, 0);
} else {
f32 masterVolume = (f32)configMasterVolume / 127.0f;
f32 musicVolume = (f32)configMusicVolume / 127.0f;
ma_sound_set_volume(&audio->sound, masterVolume * musicVolume * volume);
}
audio->baseVolume = volume;
}

Expand Down Expand Up @@ -568,10 +576,14 @@ void audio_sample_play(struct ModAudio* audio, Vec3f position, f32 volume) {
pan = (get_sound_pan(mtx[3][0] * factor, mtx[3][2] * factor) - 0.5f) * 2.0f;
}

f32 intensity = sound_get_level_intensity(dist);
f32 masterVolume = (f32)configMasterVolume / 127.0f * (f32)gLuaVolumeMaster / 127.0f;
f32 sfxVolume = (f32)configSfxVolume / 127.0f * (f32)gLuaVolumeSfx / 127.0f;
ma_sound_set_volume(sound, masterVolume * sfxVolume * volume * intensity);
if (configMuteFocusLoss && !WAPI.has_focus()) {
ma_sound_set_volume(sound, 0);
} else {
f32 intensity = sound_get_level_intensity(dist);
f32 masterVolume = (f32)configMasterVolume / 127.0f * (f32)gLuaVolumeMaster / 127.0f;
f32 sfxVolume = (f32)configSfxVolume / 127.0f * (f32)gLuaVolumeSfx / 127.0f;
ma_sound_set_volume(sound, masterVolume * sfxVolume * volume * intensity);
}
ma_sound_set_pan(sound, pan);
audio->baseVolume = volume;

Expand All @@ -584,9 +596,11 @@ void audio_custom_update_volume(void) {
while (node) {
struct DynamicPoolNode* prev = node->prev;
struct ModAudio* audio = node->ptr;
f32 masterVolume = (f32)configMasterVolume / 127.0f * (f32)gLuaVolumeMaster / 127.0f;
f32 musicVolume = (f32)configMusicVolume / 127.0f * (f32)gLuaVolumeLevel / 127.0f;
if (audio->isStream) {
if (configMuteFocusLoss && !WAPI.has_focus()) {
ma_sound_set_volume(&audio->sound, 0);
} else if (audio->isStream) {
f32 masterVolume = (f32)configMasterVolume / 127.0f * (f32)gLuaVolumeMaster / 127.0f;
f32 musicVolume = (f32)configMusicVolume / 127.0f * (f32)gLuaVolumeLevel / 127.0f;
ma_sound_set_volume(&audio->sound, masterVolume * musicVolume * audio->baseVolume);
}
node = prev;
Expand Down