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add builtin icons as a fallback option and as a way to use the editor…
…'s icons This check makes it so, in case any custom icon finding or opening were to fail, it fallbacks on a builtin icon in the theme with the same name. This way, we can specify an icon that's already in the engine instead of having to provide it. For example, if you wanted your CustomNode icon to be that of a CharacterBody2D, you could specify it as a path with "CharacterBody2D".
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