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Upgrade raw-window-handle to 0.6.0 #8

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Oct 14, 2023
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2 changes: 1 addition & 1 deletion Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ categories = ["game-engines", "graphics"]
exclude = [".github/*"]

[dependencies]
raw-window-handle = "0.5.0"
raw-window-handle = "0.6.0"
objc = "0.2"

[target.'cfg(any(target_os = "macos", target_os = "ios"))'.dependencies]
Expand Down
24 changes: 6 additions & 18 deletions src/appkit.rs
Original file line number Diff line number Diff line change
@@ -1,26 +1,21 @@
use crate::{CAMetalLayer, Layer};
use core::{ffi::c_void, mem};
use core::ffi::c_void;
use core_graphics::{base::CGFloat, geometry::CGRect};
use objc::{
msg_send,
runtime::{Object, BOOL, YES},
runtime::{BOOL, YES},
};
use raw_window_handle::AppKitWindowHandle;
use std::ptr::NonNull;

///
pub unsafe fn metal_layer_from_handle(handle: AppKitWindowHandle) -> Layer {
if !handle.ns_view.is_null() {
metal_layer_from_ns_view(handle.ns_view)
} else if !handle.ns_window.is_null() {
metal_layer_from_ns_window(handle.ns_window)
} else {
Layer::None
}
metal_layer_from_ns_view(handle.ns_view)
}

///
pub unsafe fn metal_layer_from_ns_view(view: *mut c_void) -> Layer {
let view: cocoa::base::id = mem::transmute(view);
pub unsafe fn metal_layer_from_ns_view(view: NonNull<c_void>) -> Layer {
let view: cocoa::base::id = view.cast().as_ptr();

// Check if the view is a CAMetalLayer
let class = class!(CAMetalLayer);
Expand Down Expand Up @@ -60,10 +55,3 @@ pub unsafe fn metal_layer_from_ns_view(view: *mut c_void) -> Layer {
let _: *mut c_void = msg_send![view, retain];
render_layer
}

///
pub unsafe fn metal_layer_from_ns_window(window: *mut c_void) -> Layer {
let ns_window = window as *mut Object;
let ns_view = msg_send![ns_window, contentView];
metal_layer_from_ns_view(ns_view)
}
3 changes: 1 addition & 2 deletions src/lib.rs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#![cfg(any(target_os = "macos", target_os = "ios"))]
// #![cfg(any(target_os = "macos", target_os = "ios"))]
#![allow(clippy::missing_safety_doc, clippy::let_unit_value)]
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Oops, I think I forgot to drop this even after cross-compiling/building/testing to the right target 😅


#[macro_use]
Expand All @@ -14,5 +14,4 @@ pub type CAMetalLayer = *mut Object;
pub enum Layer {
Existing(CAMetalLayer),
Allocated(CAMetalLayer),
None,
}
25 changes: 7 additions & 18 deletions src/uikit.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,26 +2,22 @@ use crate::{CAMetalLayer, Layer};
use core_graphics::{base::CGFloat, geometry::CGRect};
use objc::{
msg_send,
runtime::{Object, BOOL, YES},
runtime::{BOOL, YES},
};
use raw_window_handle::UiKitWindowHandle;
use std::{ffi::c_void, mem};
use std::{ffi::c_void, ptr::NonNull};

///
pub unsafe fn metal_layer_from_handle(handle: UiKitWindowHandle) -> Layer {
if !handle.ui_view.is_null() {
metal_layer_from_ui_view(handle.ui_view)
} else if !handle.ui_window.is_null() {
metal_layer_from_ui_window(handle.ui_window)
} else {
// TODO: ui_window & ui_view_controller support
Layer::None
if let Some(_ui_view_controller) = handle.ui_view_controller {
// TODO: ui_view_controller support
}
metal_layer_from_ui_view(handle.ui_view)
}

///
pub unsafe fn metal_layer_from_ui_view(view: *mut c_void) -> Layer {
let view: cocoa::base::id = mem::transmute(view);
pub unsafe fn metal_layer_from_ui_view(view: NonNull<c_void>) -> Layer {
let view: cocoa::base::id = view.cast().as_ptr();
let main_layer: CAMetalLayer = msg_send![view, layer];

let class = class!(CAMetalLayer);
Expand Down Expand Up @@ -51,10 +47,3 @@ pub unsafe fn metal_layer_from_ui_view(view: *mut c_void) -> Layer {

render_layer
}

///
pub unsafe fn metal_layer_from_ui_window(window: *mut c_void) -> Layer {
let ui_window = window as *mut Object;
let ui_view = msg_send![ui_window, contentView];
metal_layer_from_ui_view(ui_view)
}
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