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Caustics was backwards on Z-axis. Working on cube now.
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Original file line number | Diff line number | Diff line change |
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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public class CameraOrbit : MonoBehaviour { | ||
public float rotationRate = 100f; | ||
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// Use this for initialization | ||
void Start () { | ||
} | ||
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// Update is called once per frame | ||
void Update () { | ||
if (Input.GetMouseButton(0)) { | ||
transform.Rotate(-Input.GetAxis("Mouse Y") * rotationRate * Time.deltaTime, 0f, 0f, Space.Self); | ||
transform.Rotate(0f, Input.GetAxis("Mouse X") * rotationRate * Time.deltaTime, 0f, Space.World); | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,6 @@ | ||
* TODO | ||
- [ ] Sphere shadow is not working. | ||
- [ ] Make camera pivot-able. | ||
- [ ] Add ripples | ||
- [ ] Made sphere draggable. | ||
- [ ] Add sphere physics. |
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