Real Time Field Service Dispatching
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Updated
Nov 25, 2024 - Python
Real Time Field Service Dispatching
Earliest Deadline First - C program
Real-time airport timetable data.
Implementation of the reduced CPU energy scheduling model proposed by Yao, Demers and Shenker
Intelligent Power Management & Task Scheduling for Real-Time Embedded Systems | Reinforcement Learning meets DVFS for Maximum Efficiency
Assignment for the realtime operating system course. (Task Scheduling)
Assignments of UOM's EN3240 - Embedded Systems Engineering module
A CPU-scheduling simulation with memory and I/O management 📋
An exact schedulability test for Global Fixed Priority multiprocessor scheduling by using state space pruning. A detailed description of the methods is available in the following paper: https://www.computer.org/csdl/journal/tc/5555/01/09681210/1A8cppC7d28
Real-time scheduling simulator with simple CPU overhead accounting (context switches and cache warming).
Academic project for The Embedded and Real-Time Systems course. Spring 2020
University of Pittsburgh ECE 1175
This project automates GitHub commits every minute using a Python script and systemd on Debian 12. It integrates real-time scheduling with schedule and ensures seamless operation through systemd service management. Perfect for maintaining an active GitHub activity graph!
Slack Stealing methods on FreeRTOS.
Simulate RMS for N periodic, perfectly preemptable processes on M identical processors
MATLAB tool for computing the parameters of Generalised Multiprocessor Periodic Resource Model used for Compositional Real-Time Multiprocessor Scheduling
Minimalistic C++ thread scheduling kernel for Embedded systems - SuperTinyKernel (STK). Supports ARM Cortex-M and RISC-V MCUs with debugging possibility on conventional x86. Compiles with GCC. Comes with examples for Eclipse. Can be used on any embedded system with limited RAM and FLASH resources.
It is the PAStime userspace library to call checkpoints in profiling and execution phase
A demonstration of multithreading, real-time scheduling and thread joining on a virtual FPGA board implemented in C.
01/2014: Shooting computer game with with the scope of manage multiple threads and deadlines on a Real-time system.
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