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e2 docs bone
Returns Es Nth bone (3 ops)
Returns an array containing all of Es bones. This array's first element has the index 0! (3 ops)
Returns Es number of bones (3 ops)
Returns an invalid bone (1 ops)
Returns the entity B belongs to (1 ops)
Returns Bs index in the entity it belongs to. Returns -1 if the bone is invalid or an error occured (1 ops)
Returns Bs position (1 ops)
Returns a vector describing Bs forward direction (1 ops)
Returns a vector describing Bs right direction (1 ops)
Returns a vector describing Bs up direction (1 ops)
Returns Bs velocity (1 ops)
Returns Bs velocity in local coordinates (1 ops)
Transforms V from local coordinates (as seen from B) to world coordinates (1 ops)
Transforms V from world coordinates to local coordinates (as seen from B) (1 ops)
Returns Bs angular velocity (1 ops)
Returns rotation axis, velocity and direction given as the vector's direction, magnitude and sense (1 ops)
Returns Bs pitch, yaw and roll angles (1 ops)
Gets the bearing from the bone to the vector (1 ops)
Gets the elevation from the bone to the vector (1 ops)
Gets the elevation and bearing from the bone to the vector (1 ops)
Returns Bs mass (1 ops)
Returns Bs Center of Mass (1 ops)
Returns Bs Center of Mass in local coordinates (1 ops)
Sets the mass of the bone (between 0.001 and 50,000) (1 ops)
Gets the principal components of Bs inertia tensor in the form vec(Ixx, Iyy, Izz) (1 ops)
Applies force to the bone according to the given vector's direction and magnitude (30 ops)
Applies force to the bone according to the first vector from the location of the second (30 ops)
Applies torque to the bone according to the given angle (30 ops)
Applies torque to the bone according to the given vector, representing the torque axis, magnitude and direction (30 ops)
Returns 1 if B is frozen, 0 otherwise (2 ops)
Enables/disables gravity on the bone. (10 ops)
Converts bone to string (10 ops)
Please do not alter the e2 docs ...
pages manually.
They are autogenerated from the E2Helper. In the future, this will hopefully be its own dedicated website or tool.
Basic Features: core, debug, number, selfaware,
string, timer
🌎 World: angle, color, find, ranger, sound,
🔣 Math: bitwise, complex, matrix, quaternion, vector, vector2/4
📦 Entities: bone, constraint, egp, entity, hologram, npc
👨 Players: chat, console, player, weapon
📊 Data storage: array, files, globalvars, serialization, table
💬 Communication: datasignal, http, signal, wirelink,
❓ Informational: gametick, serverinfo, steamidconv, unitconv
Disabled by default: constraintcore, effects, propcore, remoteupload, wiring
Wire-Extras (repo): camera, ftrace, holoanim, light, stcontrol, tracesystem
- Home 🏠
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- Events 🌟 (new!)
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- 🟥 SPU
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- 🟥 Flash EEPROM
- 🟥 ROM
- 🟧 Beacon Sensor
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- 🟧 Plug
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- 🟥 Vector Thruster
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- 🟧 Weight (Adjustable)
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- 🟥 Wheel
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- 🟧 Debugger
- 🟥 GUI Wiring
- 🟥 Multi Wire
- 🟧 Namer
- 🟥 Simulate Data
- 🟩 Wiring
- 🟥 Beam Reader
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- 🟥 Target Filter
- 🟥 User Reader
Gates 🚥
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TBD