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Loads specified file to the server (100 ops)
Returns 1 if the file can be loaded (3 ops)
Returns the number of files in the load queue (3 ops)
DEPRECATED. Use 'event fileLoaded(FilePath:string, Data:string)' instead! Returns whether or not the file has been loaded onto the server (5 ops)
DEPRECATED. Use 'event fileLoaded(FilePath:string, Data:string)' instead! Returns whether a file is currently uploading (5 ops)
DEPRECATED. Use 'event fileLoaded(FilePath:string, Data:string)' and 'event fileErrored(FilePath:string, Status:number)' instead! Returns the status of the upload in progress. Returns one of _FILE_UNKNOWN, _FILE_OK, _FILE_TIMEOUT, _FILE_404 or _FILE_TRANSFER_ERROR (5 ops)
DEPRECATED. Use 'event fileLoaded(FilePath:string, Data:string)' instead! Returns the name of the last uploaded file, or an empty string if there is no currently uploaded file (5 ops)
DEPRECATED. Use 'event fileLoaded(FilePath:string, Data:string)' instead! Returns the contents of the last uploaded file, or an empty string if there is no currently uploaded file (10 ops)
Returns the maximum file size that can be uploaded or downloaded. Default is 300 KiB (3 ops)
Returns 1 if the file can be written (3 ops)
Returns the number of files in the write queue (3 ops)
Writes string data to the file overwriting it (100 ops)
Adds string data to the end of the file (100 ops)
Loads a list of file names in the directory (100 ops)
Returns 1 if the file list can be uploaded to the server (3 ops)
Returns the number of lists in the list queue (3 ops)
DEPRECATED. Use 'event fileList(Path:string, Contents:array)' instead! If the list has been loaded and it is called, it will return 1. Any time after that until a new list is loaded it will return 0 (5 ops)
DEPRECATED. Use 'event fileList(Path:string, Contents:array)' instead! Returns whether a list is currently uploading (5 ops)
Returns the contents of the last uploaded list (5 ops)
DEPRECATED. Use 'event fileLoaded(FilePath:string, Data:string)' instead! Specifies whether the E2 will run when a file finishes uploading (5 ops)
DEPRECATED. Use 'event fileLoaded(FilePath:string, Data:string)' instead! Returns whether the execution was run because a file finished uploading (5 ops)
DEPRECATED. Use 'event fileLoaded(FilePath:string, Data:string)' instead! Returns whether the execution was run because a file finished uploading and was that file of a specific file name (5 ops)
DEPRECATED. Use 'event fileList(Path:string, Contents:array)' instead! Specifies whether the E2 will run when a file list finishes uploading (5 ops)
DEPRECATED. Use 'event fileList(Path:string, Contents:array)' instead! Returns whether the execution was run because a list was uploaded to the server (5 ops)
DEPRECATED. Use 'event fileList(Path:string, Contents:array)' instead! Returns whether the execution was run because a list with specified name was uploaded to the server (5 ops)
Please do not alter the e2 docs ...
pages manually.
They are autogenerated from the E2Helper. In the future, this will hopefully be its own dedicated website or tool.
Basic Features: core, debug, number, selfaware,
string, timer
🌎 World: angle, color, find, ranger, sound,
🔣 Math: bitwise, complex, matrix, quaternion, vector, vector2/4
📦 Entities: bone, constraint, egp, entity, hologram, npc
👨 Players: chat, console, player, weapon
📊 Data storage: array, files, globalvars, serialization, table
💬 Communication: datasignal, http, signal, wirelink,
❓ Informational: gametick, serverinfo, steamidconv, unitconv
Disabled by default: constraintcore, effects, propcore, remoteupload, wiring
Wire-Extras (repo): camera, ftrace, holoanim, light, stcontrol, tracesystem
Expression 2 ⚙️
- Syntax 🔣
- Directives 🎛️
- Editor 🖥️
- Ops 📊
- Learning & Getting Help 📚
- Triggers ⏲️
- Events 🎬
- Find Functions 🔍
- Physics 🚀
- EGP Basics 📈
- Lambdas λ
- Lambda Timers λ⏲️
- Tips & Tricks 📘
Click To Expand
- 🟥 SPU
- 🟥 Address Bus
- 🟥 Extended Bus
- 🟥 Plug/Socket
- 🟥 Port
- 🟥 Transfer Bus
- 🟩 GPU
- 🟥 Dynamic Memory
- 🟥 Flash EEPROM
- 🟥 ROM
- 🟧 Beacon Sensor
- 🟧 Locator
- 🟧 Target Finder
- 🟧 Waypoint
- 🟥 XYZ Beacon
- 🟩 CPU
- 🟩 Expression 2
- 🟩 Gates
- 🟥 PID
- 🟧 CD Disk
- 🟥 CD Ray
- 🟧 DHDD
- 🟥 Keycard
- 🟥 RAM-card
- 🟧 Satellite Dish
- 🟧 Store
- 🟧 Transferer
- 🟥 Wired Wirer
- 🟧 Adv Entity Marker
- 🟧 Damage Detector
- 🟧 Entity Marker
- 🟧 GPS
- 🟧 Gyroscope
- 🟥 HighSpeed Ranger
- 🟧 Laser Pointer Receiver
- 🟥 Microphone
- 🟧 Ranger
- 🟧 Speedometer
- 🟧 Water Sensor
- 🟧 7 Segment Display
- 🟥 Adv. Hud Indicator
- 🟧 Console Screen
- 🟧 Control Panel
- 🟧 Digital Screen
- 🟧 EGP v3
- 🟧 Fix RenderTargets
- 🟥 GPULib Switcher
- 🟧 Hud Indicator
- 🟧 Indicator
- 🟧 Lamp
- 🟧 Light
- 🟧 Oscilloscope
- 🟧 Pixel
- 🟧 Screen
- 🟧 Sound Emitter
- 🟧 Text Screen
- 🟩 Cam Controller
- 🟧 Colorer
- 🟧 FX Emitter
- 🟧 HighSpeed Holoemitter
- 🟧 HoloEmitter
- 🟧 HoloGrid
- 🟥 Interactable Holography Emitter
- 🟥 Materializer
- 🟥 Painter
- 🟧 Adv. Input
- 🟧 Button
- 🟧 Constant Value
- 🟥 Door Controller
- 🟧 Dual Input
- 🟧 Dynamic Button
- 🟧 Eye Pod
- 🟧 Graphics Tablet
- 🟧 Keyboard
- 🟥 Lever
- 🟧 Numpad
- 🟧 Numpad Input
- 🟧 Numpad Output
- 🟧 Plug
- 🟧 Pod Controller
- 🟧 Radio
- 🟧 Relay
- 🟧 Text Receiver
- 🟧 Two-way Radio
- 🟧 Vehicle Controller
- 🟥 Door
- 🟥 Adv. Dupe. Teleporter
- 🟥 Buoyancy
- 🟧 Clutch
- 🟧 Detonator
- 🟧 Explosives
- 🟧 Explosives (Simple)
- 🟥 Forcer
- 🟩 Freezer
- 🟧 Gimbal (Facer)
- 🟧 Grabber
- 🟧 Hoverball
- 🟧 Hoverdrive Controller
- 🟥 Hydraulic
- 🟧 Igniter
- 🟧 Nailer
- 🟩 Prop Spawner
- 🟥 Servo
- 🟥 Simple Servo
- 🟧 Thruster
- 🟥 Touchplate
- 🟥 Trail
- 🟩 Turret
- 🟩 User
- 🟥 Vector Thruster
- 🟥 Vehicle Exit Point
- 🟧 Weight (Adjustable)
- 🟧 Weld/Constraint Latch
- 🟥 Wheel
- 🟥 Wire Magnet
- 🟥 Wired Npc Controller
- 🟧 Debugger
- 🟥 GUI Wiring
- 🟥 Multi Wire
- 🟧 Namer
- 🟥 Simulate Data
- 🟩 Wiring
- 🟥 Beam Reader
- 🟥 Implanter
- 🟥 Reader
- 🟥 Target Filter
- 🟥 User Reader
Gates 🚥
Click To Expand
TBD