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Releases: wisp-forest/owo-lib

0.3.11+1.18

27 Dec 14:57
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Fix crashing servers through item group init, allow agreeing to the eula in the server console

0.3.10+1.18

23 Dec 17:14
571a250
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Fix crash when using auto registry on a class with null fields, add /logger debug command for changing the global logging level at runtime, make opening links and files be handled off-thread to avoid stalling the client, make it possible for owo item groups to display only one tab, use the slider from the custom texture

0.3.8+1.18

02 Dec 20:24
b6e3c61
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Port to 1.18 proper, fix hard-requiring REI in dev

0.3.7+1.18

25 Nov 20:49
84e877e
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Fix TagInjector affecting all tag types

0.3.6+1.18

25 Nov 17:25
375074d
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Added TagInjector util

0.3.5+1.18

24 Nov 20:22
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I had to fix so many stupid mistakes while porting it's actually amazing

0.3.2+1.17

18 Nov 21:08
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Added teleport utility to WorldOps

0.3.1

03 Nov 17:20
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  • Added AnimatedTextureDrawable for rendering animated textures in screens
  • Load global data for mod data loader from .minecraft/moddata

0.3.0

11 Oct 19:45
d122442
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Another major upgrade! This time the new features are:

  • Ability to define URL buttons in tab group JSON
  • A debug mode which is automatically enabled in dev and normally enabled with the owo.debug system property. In this mode owo registers a few debug commands and features, also daylight and weather cycle are disabled in dev by default. The debug flag is exposed for dependants to use as well
  • Item group upgrades - groups can now be configure to show the current tab as their title, groups can provide custom textures (a template is included in the testmod) and the vertical button stacking height can be adjusted
  • The LinearProcess API for easily making BlockEntities or similar things that need to execute a process made of different steps tick-by-tick
  • Support for automatically randomzing particle velocity in ClientParticles
  • ServerParticles now uses Vec3d for more accurate positioning
  • Added ScreenUtils, a class the eases most of the menial tasks (player inventory slots, slot transfer) you're faced with when implementing a simple handled screen
  • Added LootOps API which makes injecting simple Items or ItemStacks with a random chance into LootTables super simple
  • Added ModDataLoader for easily loading some static JSON files from mod data at launch, for easy pre-datapack data-driven mod compat

0.2.1

01 Oct 21:32
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Added debug system property and don't add /dumpdata if it's not set, intialize groups created by the json loader to not crash