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Document Mido functions, fields, and animations #2289

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Commits on Nov 6, 2024

  1. Document func_80AAA250

    new name: `EnMd_ReverseAnimation`
    Feacur committed Nov 6, 2024
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Commits on Nov 7, 2024

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  2. Document struct EnMd fields (and functions)

    the list:
    
    * `func_80AAAC78` -> `EnMd_TrackMessageState`
    * `func_80AAAA24` -> `EnMd_UpdateAnimState_WithTalking`
    
    * `func_80AAA92C` -> `EnMd_SetAnimState`
    * `func_80AAA93C` -> `EnMd_UpdateAnimState`
    * `func_80AAA274` -> `EnMd_UpdateAnimState1`
    * `func_80AAA308` -> `EnMd_UpdateAnimState2`
    * `func_80AAA39C` -> `EnMd_UpdateAnimState3`
    * `func_80AAA474` -> `EnMd_UpdateAnimState4`
    * `func_80AAA508` -> `EnMd_UpdateAnimState5`
    * `func_80AAA5A4` -> `EnMd_UpdateAnimState6`
    * `func_80AAA638` -> `EnMd_UpdateAnimState7`
    * `func_80AAA6D4` -> `EnMd_UpdateAnimState8`
    * `func_80AAA768` -> `EnMd_UpdateAnimState9`
    * `func_80AAA7FC` -> `EnMd_UpdateAnimState10`
    * `func_80AAA890` -> `EnMd_UpdateAnimState11`
    Feacur committed Nov 7, 2024
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  3. Document func_80AAB158

    new name: `EnMd_UpdateTalking`
    Feacur committed Nov 7, 2024
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  4. Document func_80034DD4 @ z_actor.c

    new name: `Actor_SmoothStep_Attention`
    Feacur committed Nov 7, 2024
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  5. Document func_80AAB5A4

    new name: `EnMd_SmoothStep_Attention`
    Feacur committed Nov 7, 2024
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  6. Document Mido's action functions

    the list:
    * `func_80AAB874` -> `EnMd_Idle`
    * `func_80AAB8F8` -> `EnMd_Watch`
    * `func_80AAB948` -> `EnMd_BlockPath`
    * `func_80AABC10` -> `EnMd_ListenToOcarina`
    * `func_80AABD0C` -> `EnMd_Walk`
    Feacur committed Nov 7, 2024
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Commits on Nov 8, 2024

  1. (re)document Mido's animations

    via blender and fast64
    Feacur committed Nov 8, 2024
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  2. marginally improve comments

    Feacur committed Nov 8, 2024
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  3. marginally improve comments

    Feacur committed Nov 8, 2024
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Commits on Nov 10, 2024

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  2. Document eye textures as an enum

    to clarify for `EnMd_UpdateEyes`
    Feacur committed Nov 10, 2024
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  3. rename eyeIdx -> eyeTexIndex

    Mido has two eyes and different textures for them
    Feacur committed Nov 10, 2024
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  4. Undocument eye textures as an enum

    i was wrong: `_Draw` function might not follow the eyes texture order
    it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah
    Feacur committed Nov 10, 2024
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  5. ugh, and fix a typo with blinking

    rushing is no good
    Feacur committed Nov 10, 2024
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Commits on Nov 11, 2024

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Commits on Nov 12, 2024

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  3. rename animation states as sequences

    a continuation of b11a9e9
    Feacur committed Nov 12, 2024
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Commits on Nov 13, 2024

  1. clarify a comment

    Feacur committed Nov 13, 2024
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Commits on Nov 14, 2024

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Commits on Nov 29, 2024

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