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Läsvärt, grafik
http://udn.epicgames.com/Three/ColorGrading.html
http://http.developer.nvidia.com/GPUGems/gpugems_ch22.html
http://color-department.blogspot.se/2007/10/mialensbokeh-shader.html
http://color-department.blogspot.se/2008/08/chromatic-aberration-part-ii.html
http://blog.jahfer.com/2012/04/02/experimenting-shaders-openframeworks/
http://mynameismjp.wordpress.com/2011/02/28/bokeh/
http://blenderartists.org/forum/showthread.php?237488-GLSL-depth-of-field-with-bokeh-v2-4-(update)
http://www.mpi-inf.mpg.de/~ritschel/Papers/SSDO.pdf
http://www.mpi-inf.mpg.de/~oklehm/publications/2011/vmv/SS_Bent_Cones_Klehm11.pdf
http://www.vis.uni-stuttgart.de/~dachsbcn/download/lpv.pdf
http://www.klayge.org/material/4_1/SSR/S2011_SecretsCryENGINE3Tech_0.pdf
http://kayru.org/articles/dssdo/
http://visual-computing.intel-research.net/art/publications/deferred_rendering/
http://www.slideshare.net/repii/02-g-d-c09-shadow-and-decals-frostbite-final3flat