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Texture Presets
Christian Bronk edited this page Nov 17, 2019
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1 revision
To define new entries for the GrassColor editor you can create new .cfg files anywhere in the GameData Folder. you can have multiple entries in each file.
Usage: Can be either Texture or BlendMask
TextureFile is either a Builtin Texure or a path below GameData (like in the GameDatabase path)
KK_TexturePreset
{
Usage = Texture
TextureFile = BUILTIN:/terrain_grass00_new
}