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Texture Presets

Christian Bronk edited this page Nov 17, 2019 · 1 revision

To define new entries for the GrassColor editor you can create new .cfg files anywhere in the GameData Folder. you can have multiple entries in each file.

Usage: Can be either Texture or BlendMask

TextureFile is either a Builtin Texure or a path below GameData (like in the GameDatabase path)

KK_TexturePreset
{
    Usage = Texture
    TextureFile = BUILTIN:/terrain_grass00_new
}