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Lachlan McDonald edited this page Jul 26, 2020
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Brick Brushes | Generates alternating rows of bricks or tiles | |
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Grass Brushes | Generates generates randomly protruding lines of voxels with a constant distribution | |
Grid Brush | Generates a grid pattern with variable thickness and spacing | |
Tiles Brush | Generates a tile pattern | |
Puzzle Tile Brush | Generates a puzzle tile pattern | |
Uneven Tile Brush | Generates an uneven tile pattern | |
Diagonal Line Brushes | Generates parallel 45° lines of alternating widths | |
Weave Brush | Generates a weave pattern | |
Zigzag Brushes | Generates zig-zag patterns |
Prism Brush | Generates prisms, pyramids or tetrahedrons with straight or curved angles | |
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Cylinder Brush | Generates cylinders and tubes | |
Stairs Brushes | Generates a slope of stairs | |
Greeble Brushes | Generates greebles |
Slices | Removes a segment of the volume and shuffles voxels to fill its place | |
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Case | Surrounds/encases voxels | |
Pyramid | Iteratively generate a pyramid | |
Sand | Iteratively generate jagged voxels; i.e. piles of sand or cliffs | |
Outline | Creates an outline where voxels meet a voxel of a different color | |
Soil & Cover | Generates voxels above other voxels; i.e. snow or grass | |
Noise | Randomly generates noise of a specified size within a range of colors | |
Random | Randomly generates noise with a set threshold | |
Flood | Generates a flood effect |
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