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Lachlan McDonald edited this page Jul 26, 2020 · 65 revisions

Brush Shaders

Brick Brushes Generates alternating rows of bricks or tiles
Grass Brushes Generates generates randomly protruding lines of voxels with a constant distribution
Grid Brush Generates a grid pattern with variable thickness and spacing
Tiles Brush Generates a tile pattern
Puzzle Tile Brush Generates a puzzle tile pattern
Uneven Tile Brush Generates an uneven tile pattern
Diagonal Line Brushes Generates parallel 45° lines of alternating widths
Weave Brush Generates a weave pattern
Zigzag Brushes Generates zig-zag patterns

Primitive Brush Shaders

Prism Brush Generates prisms, pyramids or tetrahedrons with straight or curved angles
Cylinder Brush Generates cylinders and tubes
Stairs Brushes Generates a slope of stairs
Greeble Brushes Generates greebles

Volume Shaders

Slices Removes a segment of the volume and shuffles voxels to fill its place
Case Surrounds/encases voxels
Pyramid Iteratively generate a pyramid
Sand Iteratively generate jagged voxels; i.e. piles of sand or cliffs
Outline Creates an outline where voxels meet a voxel of a different color
Soil & Cover Generates voxels above other voxels; i.e. snow or grass
Noise Randomly generates noise of a specified size within a range of colors
Random Randomly generates noise with a set threshold
Flood Generates a flood effect

Notes

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