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Clover2D Noise Brush
Lachlan McDonald edited this page Feb 26, 2023
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clover2D is a noise brush that generates two-dimensional noise using Clover Noise.
Parameter | Description |
---|---|
Mode | See below |
Direction | Ground axis |
Scale | Scale of the noise texture |
Contrast | Adjusts the contrast of the height-map. The default value of 50 represents the mid-point, valueas towards 100 increase the depth of high and low values. Where as values towards 0 produces smoother terrain. For low number of Iterations or Octaves, it might be necessary to increase the contrast. |
Shift | Shift the mid-point of the height-map. The default value of 50 represents the normal mid-point. |
Noise | Additional color noise (without affecting the noise texture) |
Tile X | Tile offset on the X-axis |
Tile Y | Tile offset on the Y-axis |
Tile X and Tile Y parameters are used to generate noise over multiple adjacent volumes. For instance, to create a texture that exceeds the 2562 size limit.
View the shaders below or download the latest release:
All content in this wiki is licenced under the CC BY-NC-SA 4.0 license. Code snippets are dual-licenced under the MIT License.