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Moisture
Lachlan McDonald edited this page Feb 26, 2023
·
2 revisions
The
moisture
shader updates nearby voxels to a target colour, creating the effect of downward-streaks (such as moss or water damage) or upward-streaks (such as burn marks or surface dirt.)
Parameter | Description |
---|---|
Target Color | Color where streaks should appear (will be replaced) |
Direction |
0 for downward streaks, 1 for upward streaks |
Min Length | Minimum streak length |
Max Length | Maximum streak length |
Scale | Scale of the noise pattern |
Flip | Reverse the palette order |
Jitter | Additional color noise |
Seed | Global seed |
Input | Direction 0 Flip 0
|
Direction 0 Flip 1
|
Input | Direction 1 Flip 0
|
Direction 1 Flip 1
|
Scale: 1
|
Scale: 5
|
Scale: 10
|
---|
Min Length 4 Max Length 8
|
Min Length 12 Max Length 24
|
Min Length 2 Max Length 40
|
Jitter: 0
|
Jitter: 5
|
Jitter: 10
|
---|
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