-
Notifications
You must be signed in to change notification settings - Fork 50
Cellular3D Noise Brush
Lachlan McDonald edited this page Feb 26, 2023
·
10 revisions
cellular3D is a noise brush that generates three-dimensional cellular noise (also known as Worley noise).
Parameter | Description |
---|---|
Mode | See below |
Scale | Scale of the noise texture |
Jitter | Jitter of the points; values closer to -100 and 100 are random, and values closer to 0 produce a more uniform pattern. |
Noise | Amount of additional noise to introduce to the pattern |
Power | Applies a power curve to the noise, values less than 1 reduce the curve, creating sharp peaks. Values greater than 1 round the curve, creating increasingly more rounded peaks. |
Cavity | Adjusts the spread of the inner cavity (for modes 0 and 3 ) |
Seed | Global seed |
Tile X | Tile offset on the X-axis |
Tile Y | Tile offset on the Y-axis |
Tile z | Tile offset on the Z-axis |
Tile X, Tile Y, and Tile Z parameters are used to generate noise over multiple adjacent volumes. For instance, to create a texture that exceeds the 2562 size limit.
Mode: 0
|
Mode: 1
|
---|---|
Mode: 2
|
Mode: 3
|
Mode: 4
|
Mode: 5
|
Scale: 10
|
Scale: 20
|
Scale: 40
|
---|
Jitter: -100
|
Jitter: 0
|
Jitter: 100
|
---|
Noise: 0
|
Noise: 25
|
Noise: 50
|
---|
Power: 0.50
|
Power: 1.00
|
---|---|
Power: 1.50
|
Power: 2.00
|
Cavity: 20
|
Cavity: 400
|
---|---|
Cavity: 60
|
Cavity: 80
|
View the shaders below or download the latest release:
All content in this wiki is licenced under the CC BY-NC-SA 4.0 license. Code snippets are dual-licenced under the MIT License.