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Knife
Lachlan McDonald edited this page Feb 18, 2023
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There are three variations of the Knife shader:
knife_x
,knife_y
, andknife_z
. Each will remove voxels matching the selected colors in the palette on the X, Y or Z axis, respectively, and shuffle all of the other voxels to fill its place.
Example of knife_y
:
Example of using knife_z
to remove a chunk from the middle of a model:
Example of knife_z
used with a noise brush to create the effect of damage from an earthquake:
View the shaders below or download the latest release:
All content in this wiki is licenced under the CC BY-NC-SA 4.0 license. Code snippets are dual-licenced under the MIT License.