Skip to content
Lachlan McDonald edited this page Feb 18, 2023 · 3 revisions

There are three variations of the Knife shader: knife_x, knife_y, and knife_z. Each will remove voxels matching the selected colors in the palette on the X, Y or Z axis, respectively, and shuffle all of the other voxels to fill its place.

Examples

Example of knife_y:

Example of using knife_z to remove a chunk from the middle of a model:

Example of knife_z used with a noise brush to create the effect of damage from an earthquake:

Download

View the shaders below or download the latest release:

Clone this wiki locally