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Moisture

Lachlan McDonald edited this page Feb 26, 2023 · 2 revisions

The moisture shader updates nearby voxels to a target colour, creating the effect of downward-streaks (such as moss or water damage) or upward-streaks (such as burn marks or surface dirt.)

Parameters

Parameter Description
Target Color Color where streaks should appear (will be replaced)
Direction 0 for downward streaks, 1 for upward streaks
Min Length Minimum streak length
Max Length Maximum streak length
Scale Scale of the noise pattern
Flip Reverse the palette order
Jitter Additional color noise
Seed Global seed

Direction & Flip

Input Direction 0
Flip 0
Direction 0
Flip 1
Input Direction 1
Flip 0
Direction 1
Flip 1

Scale

Example of a 'Scale' value of 1 Example of a 'Scale' value of 5 Example of a 'Scale' value of 10
Scale: 1 Scale: 5 Scale: 10

Min & Max Length

Min Length 4
Max Length 8
Min Length 12
Max Length 24
Min Length 2
Max Length 40

Jitter

Example of a 'Jitter' value of 0 Example of a 'Jitter' value of 5 Example of a 'Jitter' value of 10
Jitter: 0 Jitter: 5 Jitter: 10
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